Arc Pro B70 Review: Path Tracing Benchmarks and Performance Index
Source: PC Games Hardware
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Arc Pro B70 Review: Path Tracing Benchmarks and Performance Index

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Path Tracing Performance Chart

Loyal PCGH readers aren't surprised by this new category, which has been in the works since 2025. With the release of Nvidia's Geforce RTX 5090, the time was right to ramp up the difficulty of our benchmarks and fully leverage the capabilities of the new GPU generation. This is why we proudly present the world's only comprehensive path tracing performance index. Since the number of games featuring "full ray tracing"—as path tracing is often called—remains limited, the selection is still small.

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Let's see how the BMG-G31 handles the excessive load. To avoid overtaxing the graphics cards, we're switching from WQHD/1440p to Full HD/1080p for the path tracing benchmarks.

Half-Life 2 RTX does not run on Arc graphics cards with current software versions, so we have excluded the game from this test.

What stands out this time is id Software's Doom: The Dark Ages. Once again, the Intel graphics cards equipped with 10 and 12 GiB are outperformed by competitors' 8 GiB models. Thanks to its 32 GiB, the Arc Pro B70 has no memory issues and therefore renders the scene as quickly as the BMG-G31 is capable of. Aside from that, there are no groundbreaking developments; the Arc Pro B70 performs roughly the same as it does with ray tracing. In other words: The Radeon RX 9060 XT 16GB is slightly outperformed in the vast majority of cases, though the Geforce RTX 5060 Ti 16GB outpaces both in path tracing. Finally, let's take a look at the Path Tracing "Leistungsindex":

If the Arc Pro B70 were an Arc B770, it would be the fastest path-tracing graphics card under $400 USD. The Radeon RX 9060 XT 16GB falls ten percent behind, but it can't hide the fact that the Geforce RTX 5060 Ti 16GB is the significantly better solution for path tracing. With that, we conclude our gaming performance analysis and turn our attention to noise levels, power consumption and efficiency.

  1. Page 1 Overview
  2. Page 2 Gaming Benchmarks and Performance Index
  3. Page 3 Ray Tracing Benchmarks and Performance Index
  4. Page 4 Path Tracing Benchmarks and Performance Index
  5. Page 5 Noise, Power Consumption, Energy Efficiency
  6. Page 6 Conclusion
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