WoW Housing: Im Interview verrät Blizzard endlich, was als Nächstes kommt
Wir haben mit Blizzards Housing-Expertin über die Zukunft unserer Eigenheime in WoW gesprochen - und dabei interessante Details aufgedeckt.
Im Folgenden ist das gesamte Interview zwischen uns und Joanna Gianulis, Senior Designerin bei Blizzard im Bereich Housing. Viel Spaß.
buffed.de: Now we have the housing in the game, which is going to—it's basically live. It's a midnight feature, but it's live. So take me through the process: How long did it take from the idea, or let's say the decision—okay, we're going to actively want to do this—and now we start developing, now we start thinking really about it, and not only loosely at lunch?
Joanna Gianulis: Well, I say I was there from the beginning, which I was for what this housing is. But I think people were talking about it, like you say, over lunch—"Oh, maybe someday, maybe we can do this"—since forever. It's been like a little idea, and I know the lead designer, Jay Huang, it's something he's been kind of wanting to do for a long time.
But they brought me on right when they were ready to: "Okay, let's officially start this. We need to do this." So we need to start figuring out how this is going to work and how it's going to feel for the players. And I think even in the first early stages—this was maybe two years ago—we still weren't really sure what it was going to be. We had ideas, we knew how good we wanted it to be, but we didn't quite know.
And then slowly it kind of snowballed, and more people came on the team, and it started to become real. So it's been a long journey to get here.
buffed.de: So it kind of started slow with only ideas and with loosely developing a couple of people. And then—not suddenly—but then there was this: "Okay, now we know it for sure. We want to do it this, this, and this way." And then the team grew bigger, and everybody came on board. And then from there, it was two years, roughly.
Joanna Gianulis: Yeah, give or take.
buffed.de: Yeah, depending. So different features were done sooner, some later, some took longer. So it just kind of depends.
buffed.de: That's interesting, because the first time I saw the housing was back in Boston, which is 10 months ago.
Joanna Gianulis: Yeah, maybe almost a year.
buffed.de: So you had made the decision to pretty early show it to the people, to the public. What's the reason behind this?
Joanna Gianulis: That was something they decided pretty soon, because they wanted player feedback. And they didn't just want teammates' feedback. We wanted actual—just real—everybody who plays the game for different reasons, different types of players. We wanted their feedback.
Housing was something that the whole team felt strongly needed to be for every player. So whether you do PvP or raids, or you just want to play casual, we needed the feedback from everybody to see what was going to be good for them.
buffed.de: And what features were most wanted?
Joanna Gianulis: I think there's a lot of features that have been added earlier than maybe they would have, because we know the players want that. So we're like: "Okay, let's do that next. We know everyone wants that." So I think that's why they did it really early on. And I'm really grateful they made that decision, because it's been really great to get that feedback from the user experience standpoint. It's helped me do my job a lot as well.
buffed.de: And you said you wanted the housing to be for every player—for the PvP players, raiders and stuff like that. But then you made the decision that player housing will be completely disconnected in kind of way from the world. It has no player power. So what was the reason behind this decision?
Joanna Gianulis: We wanted it to be for everyone, that everyone could enjoy it. But we didn't want anyone who didn't want to play housing to feel like they had to. We never wanted it to feel like something you had to do or else you weren't playing the game the right way.
Your home is supposed to be somewhere you can return to and relax and have a nice cozy time and enjoy yourself and hang out with your friends. It's not meant to be the thing that you're going out there and working really hard at. And some players will take that content and make it the thing they work really hard at. I think we've seen a lot of that. We have some top tier housing players already. But it was never meant to be something that felt required to play WoW.
buffed.de: Now, when it's coming live, the initial housing hype has a little bit calmed down now. Because most of the players already played it for a couple of weeks. The players have now finished their houses. Finished. And now they are polishing it here and there and putting in the new stuff that is coming.
Can you tell us how you plan to keep the feature fresh for the next couple of months or couple of years—besides just putting in new decals that we can collect and put it in our existing homes? Are there any bigger plans?
Joanna Gianulis: Well, one big thing that we've said we're working on is the import-export features—some way to let you save your house. I think anybody who says that they're done, now suddenly they can take that, save it, and then do something new if they want. So I think that's going to really help players who are very creative and want to keep doing build after build, try different things. They're going to be able to do that.
We also have a lot more stuff coming for the neighborhoods. So we just launched the endeavors so that you can start getting decor, but it's also just a fun way to participate with your neighbors and play the game. And so we have a lot more stuff coming for those, too, which I'm pretty excited about. I've been playing them nonstop.
buffed.de: Sticking to the endeavors: One of the problems that many people have about the endeavors now that we always hear is, in the guild neighborhoods everything's working fine, and in the big neighborhoods also. But there are many players who feel like: "I'm alone in this neighborhood. I'm trying to fill up the bar for the endeavor, and I'm just doing it on my own."
So is there any kind of plan to help those people out? Or do you just say: "Yeah, you can switch your neighborhood all the time, so just switch to a more active one?"
Joanna Gianulis: So we're absolutely keeping an eye on that, and we're making sure that players that are in the smaller neighborhoods are going to be able to play the system as well. I know that after the first month of endeavor, they're working on adjust. So if you're in a smaller neighborhood versus a very full one, it's going to be a little different based on how much you need to progress. That's why the progression is actually a percentage. It's so that those numbers can be adjusted to make sure that everybody's able to participate.
I also know they're keeping an eye on it. So if they feel like the numbers are off, they're just going to adjust as they need to to make sure everybody's able to play it. And then the most important thing is: You can go to any neighborhood that's finished and buy your decor there. The community coupons, they work anywhere. So that was a big sticking point early on, that you should never have that FOMO, fear of missing out. So you should never feel like: "Oh, well, we didn't quite make it this month, so I couldn't get the thing I really wanted." You can always just find a friend's house, go there, buy the thing.
But I know they still really want to make it so people feel like they can really accomplish things. Maybe there should be a way to better find the other neighborhoods that are already fully developed. Because my wife just always uses the way to switch to my house, because it's already done. And she always asks me: "How do I find the neighborhood with a Pandaren?" Just go every person through, you know.
We are keeping an eye on that. I've been experiencing this. We know a lot of people are doing that same thing. So I know there's some stuff we're working on in the future that might be able to help with that.
buffed.de: Another feature many fans are asking for is a sandbox build mode, where you can just build your house with everything that's in the game. And then when you're finished your house—finished the interior—just have a list: "Okay, now I need to get this, this, this, and this, and this to bring this house to my actual neighborhood." Are there any plans on stuff like that?
Joanna Gianulis: That's a really cool idea. I've played a lot of games that have that sort of sandbox mode. So it's definitely something that if people want, we'll think about it.
But what we do have that's actually coming out with the next patch is: If you go into your decorate mode, there's now a full catalog in the house chest. So you switch over to that and you're able to actually preview decor in your house. So you can place it and you can place other decor on top of it. You can't go do like a hundred things, but it will give you a chance to sort of play with things before you go and spend all your gold or all of your legion resources or whatever on it. So it'll give you a chance to see if you really want it.
buffed.de: That's interesting. I didn't know that.
Joanna Gianulis: Once people start playing around with that too, we're going to be keeping an eye on the feedback for that.
buffed.de: With the neighborhoods, one commonly asked question in our audience is: Do you have plans for different kind of neighborhoods? Now we have this Horde version and the Alliance version, which are pretty much the archetype of Alliance, the archetype of Horde. Are there plans for other neighborhoods—more Dwarven-like, more troll-like or stuff like that?
Joanna Gianulis: Not right now, but it's something that the whole team is keeping an eye on for sure. We've seen those requests coming in where people are like: "Oh, I really want to live here. I really want to live there." I think right now we're really focused on the two neighborhoods, that we're not splitting people too far. But if it's something that players are really wanting, I know it's something that we'll consider.
buffed.de: Another thing people are really wanting is to kind of change—not the player houses—the NPC houses in the neighborhood. Maybe give them—because now we have the possibility: Downstairs there's an Elven house. I can build an Elven house, but then even if all my guildmates are building Elven houses, there are still the human houses in the middle. So any plans on maybe customize them or be a quest line?
Joanna Gianulis: Not for the houses just yet, but there are some things coming up very soon for neighborhoods that'll let you maybe customize some other things. I can't really talk about it yet, but there's some really cool stuff they're working on for the neighborhoods that I think will give players a chance to make the neighborhood feel more like theirs—like their choices in the neighborhood matter.
buffed.de: Okay. Not the houses. I know there's some construction, some stuff that looks like it's on construction around the neighborhoods. I'm sure you've noticed.
Joanna Gianulis: Yeah.
buffed.de: So there's some stuff that's coming very soon. It's very cool. So maybe gardeners don't like—we can choose which houses are built there?
Joanna Gianulis: There's some stuff that the players will have some say in.
buffed.de: Another question, talking about customization of the neighborhood: We're now here in Berlin, it's winter, it's snow, everything is white. I'm logging in, I'm going into my neighborhood, and it always looks the same. Any plans on maybe giving them seasons?
Joanna Gianulis: No current plans, but it's something that players have been asking for, and I think even we as devs would like to see our houses have snow around Christmas time. So it's something that we're keeping an eye on. It's a lot of work to do an adjustment to a whole map like that. But it's something that we're looking at ways we can do things like that in the future, so it's definitely not off the table.
buffed.de: Okay. But it's still sure that for different kind of events—the WoW events—they will change the decoration some. Because I think you announced this back a month ago, so this is still a thing?
Joanna Gianulis: I know that they're wanting to do some stuff with kind of like—they're looking into ways that we can bring some of the holidays and things into the neighborhoods, and what are our best options there. It's always a balance of: We want players to go and do the events out in the world, but we also want them to hang out in the neighborhood, so we have to figure out what the right balance is. So they'll be working on that, but I don't have anything concrete yet at this time.
buffed.de: Okay, so maybe like when you have Thanksgiving in World of Warcraft, there will be some tables.
Joanna Gianulis: Yeah, who knows? I know they're keeping an eye on what they can do there, because there's almost too many options, right? We have all these great WoW holidays that everybody loves, and we have these great neighborhood centers, so there's almost too much. So we're just waiting to see what do players want the most, and then we can prioritize that.
buffed.de: I want the most on Pirate's Day.
Joanna Gianulis: Pirate's Day?
buffed.de: Pirates are coming. It's on the shore, so the pirates have to come and conquer our city.
Joanna Gianulis: Okay, but you'll have to make your house look like a pirate ship for that.
buffed.de: Yeah, maybe.
Joanna Gianulis: If you build it, maybe.
buffed.de: If you build it, they will come.
buffed.de: Coming to the houses: How happy are you with the things that people have created, and have you expected this kind of creativity within the community?
Joanna Gianulis: Oh my gosh, we are beyond happy. Speechless is the only thing I can think to say. We are blown away by everything that we've seen. We have sort of an internal channel where we share the builds that we see online. So anybody sees something cool, they're like: "Oh, did you see this? Did you see this?" And we're like: "How did they do that? What decor is that?" And I know all the decor—I've been staring at it for years—and I'm still like: "How did they do that?"
So yeah, we're nonstop just blown away by what the community is making. It's incredible. There are some people that I thought I was good at decorating, and I'm not good at all. I've learned. Oh my goodness. It's great.
buffed.de: Okay, that's funny. And when I'm going through the neighborhoods and looking at the houses, we have so much freedom where we can live out our creativity. And in other games, this always comes with some childish persons, I would call, that build the typical archetype of a penis house, for example, or stuff like that. But I've not seen this in WoW yet. So how does the moderation from your side is going to work out? And is it more moderation or way less moderation than you thought you have to put in?
Joanna Gianulis: I think it's maybe less than we thought, but we worked really hard to make sure that we had a very solid pipeline. So it's very straight and easy to report a house if you see something is bad, and we're able to action on it very quickly. We knew what to expect. We've all played other games. We all know what people will do. And it's sort of prepare for the worst and hope for the best. And in this case, we really got the best.
I think it really says something about WoW players that we haven't seen what you would expect so much. I mean, there's going to be some things, but for the most part we just see people helping each other, building nice little community areas for their neighbors, working together. And I think it's just because the community is so great that it hasn't been nearly as scary as one would think.
buffed.de: Maybe because we're all way older than the usual gamer.
Joanna Gianulis: Maybe, but I think it might just be because we all feel like it is our home, right? We've been playing the game for so long, and it's your home. Why would you go and build something ugly in your home, right?
buffed.de: I don't know. Some people, I don't know. Ask the people, they give themselves names like Hufflewaxer.
Joanna Gianulis: Yeah, there will always be some players, but no—we've been able to just sort of: Anything we see, we can take care of pretty quickly. So it's been going pretty well.
buffed.de: What's the greatest thing you've seen in the houses?
Joanna Gianulis: The greatest thing I've seen? Oh my gosh, there's too many great things. I've seen people making portraits using just rugs—dyed rugs—and they make full portraits. I really love all the greenhouse builds that I've seen. I think they're so pretty. Everyone with their gardens and the indoor rooms that are outdoor-indoor—they're just really pretty. That was really cool.
And I saw someone made a car with doors that opened. Oh my gosh, I still don't understand how they did that. That was really cool.
buffed.de: And over the course of the Alpha and the Beta, you did many improvements to the system. It started pretty rough, and then all the feedback, all the improvements. Do you still have some new improvements coming that are not yet in the game, not yet announced, but you're actively working on to maybe calm people down? If they think: "Ah, this is not working out."
Joanna Gianulis: Yeah, most of the ones that we've been working on, we were trying to get ready for launch, but they've already come out or they're on PTR. So most people are aware of the ones that we were working really hard on.
I think the most obvious one that we just got in was the gimbals for advanced mode. We had them in a solid color, and players were giving feedback that it was really hard to see. So we really, really wanted to get that in before we launched—to get the colors added in. It was something that we'd wanted to do anyways, but it might have happened way later. And then when all that feedback rushed in, we were like: "Okay, we have to get this in. We have to get it for launch."
So mostly we're working on some polish things right now and then starting on sort of the next set of bigger features. I know Ian mentioned in the interviews we're doing things like the import and the export and copy and paste. Those are some bigger tasks, so those are going to take us a little while to work on. So mostly just some little polish things here and there, but we're definitely still keeping an eye on anything that players are having trouble with. So like the gimbals: If there's something that's not working for the players, we're going to keep an eye on it and try and fix it.
And then, of course, mounts and pets.
buffed.de: Yeah, that's a hard one.
Joanna Gianulis: We're trying to figure out if we can get them to walk around properly. So yeah, it's exciting.
buffed.de: Or just the Twinks or NPCs in my house. It would be great because I've built like a whole dwarven bar.
Joanna Gianulis: Oh, nice. You need customers.
buffed.de: It looks pretty empty. Maybe—just—I know I've talked to Ian about it, but the thing of Twinks in the game is very, very technical difficult because of the transmog and stuff like that. But maybe just place NPCs. Okay, you're sitting there the whole day like the NPCs in the cities—not walking around, not pathfinding anything. Just stand here, sit here.
Joanna Gianulis: It's something we've talked about, and it's definitely something that if players are asking for, we'll look into. But we're going to try and get pets working first.
buffed.de: And sticking to the features: Can you give us maybe a couple of examples of things that you thought would be really great in housing, but for any technical reason you can't bring it in because it's too complicated, or the engine is too old or isn't working with that? Or things you had in mind you said: "This would be really cool," but they're just not doable.
Joanna Gianulis: Honestly, we've worked really hard to try to figure out how to do some of those things. I think it helps that we were kind of building housing from the ground up. We weren't having to build onto existing systems. We're building something that works alongside existing systems. I think that helped a lot because we were really able to focus on getting some of that stuff in.
I know there's some difficult stuff with some of the features we want to add in the future, like the copy-paste. It's not as simple as someone might think. It's like: "Oh, yeah, I just copy this here and here." It's like: "Okay, well, does it keep the dyes? Does it keep the rotation?" There's all these little details that are technically a lot more challenging.
I know Jay's talked about wanting to add the platform pieces that players are using as building blocks, but can we add those, but players could dye them or interchange them. That'd be really cool, but that's a technical hurdle that we're going to have to work through.
There's still stuff that we're solving, but a lot of it we just knew we had to do because we had to do it right for housing. Our engineers are just awesome, and they just did it.
buffed.de: I would wish for one feature: When I'm out in the world—in a dungeon or a raid—I can click on a decor and say: "I want this. Is this in the decor catalog? Can I get this anywhere in the world?" Or is it because you have obviously way more assets than there are in the housing catalog?
Joanna Gianulis: That one would be technically difficult, I think. Nothing's impossible, so if people want it, we'd look into. But I do know that we have a similar feature for when you go to your friend's house. So that's coming out where if you go to your friend's house, you're like: "Oh, what is that couch? That's so cool. I don't think I've seen that one before." You can turn on inspect mode and then hover over it and click it, open it in the catalog. So we will have it working in houses.
About the rest of the world, that's definitely tricky because at a certain point, the decor and the prop it's based on aren't actually the same thing anymore. But you never know. Never say never.
buffed.de: And sticking to the houses and to the decors: As I said, you have way more assets than there are in the housing. So you basically have to decide with any item: "Okay, do we bring it for the housing or don't we bring it for the housing?" So how's the decision-making process on this?
Joanna Gianulis: This is interesting because I think what they're doing is they're building every prop to be like: "Let's set it up so we could use it for housing if we want to." And then it's more up to the rewards designers who are going to be deciding how players collect it and say: "Okay, well, let's add this and this." Or: "What are we missing?" And then they can go and see which decor we have. So we're trying to always be prepared to convert the props into decor.
And I know ideally, eventually we'll add everything. I know everybody would like that—ourselves most of all. But then it's just kind of a: "Okay, what are we missing from the decor that we've already given players?"
So, for example, maybe we don't have enough troll stuff, or we have enough blood elf stuff, but maybe we don't have enough night elf stuff. So it's like figuring out all those different factions. Or we have gnomes, or do we have mechagnome stuff? Where's the balance there? Making sure that every player gets their class fantasy map.
So new assets, new decors are always built with housing in mind.
buffed.de: So let's say if you're going to make a dungeon for the last Titan, the housing people can go: "I want this, I want this, I want this." And it will be done in no matter of time. Maybe not that easy, but yeah, a little bit.
Joanna Gianulis: It's a little bit easier now because the artists making the props know that housing is a thing. So they know it could be used for housing. So it's something that we can always work with them on.buffed.de: Okay, cool.
Joanna Gianulis: Doesn't mean everything will get made, though.
buffed.de: I think I have all the important questions done so far.Joanna Gianulis: Very good questions so far. If you can't tell, I love talking about housing.
buffed.de: Yeah, it's a great feature. Okay, I have the important questions. Then we can just talk a little bit gibberish. Because I always—when I'm in our neighborhoods—I always have some kind of ideas and I always think: "Why isn't that a thing?"
For example: We have all those houses and they're all split apart. So there's no way to build between two houses, basically. Is that a decision made on purpose? Or is it just: "Okay, we want everybody to have their home," and never thought about maybe they want to build like—I don't know what's the English word for many houses—they're all connected.
Joanna Gianulis: Yes. I think it was a very conscious decision to make it separate so that we could make sure every player had their own space and sort of their safety. Make sure that you don't feel like your neighbor is encroaching on your area. Maybe you go into a public neighborhood and your neighbor isn't someone you really know very well and they start trying to put things.
We had a bug very early on where you could scale some objects too large and they could actually go all the way into your neighbor's plot. And we were like: "Oh, we can't let you do that because what if your neighbor doesn't want it? They may not want it there." So that was a very conscious decision that we made. Very intentional.
But we know a lot of players are wanting to collaborate and build together. So that's something that we're keeping an eye on and trying to figure out ways we can do that in the future.
buffed.de: Yeah, the best example would be like a guild house, for example—like a bigger plot for a bigger guild house.
Joanna Gianulis: That's definitely something that is coming. Yeah, we've seen a lot of players are actually turning their houses into like the guild house. So we're just kind of waiting to see if that's something that players want separately than that, or if they're enjoying like one person can move their house. But if it's something that the players are asking for, then...
buffed.de: Yes, we're asking for it. Yeah. We definitely are asking for it.
buffed.de: And you had the bug within the housing—the floating houses.
Joanna Gianulis: Yeah.
buffed.de: Which was not supposed to be floating.
Joanna Gianulis: No.
buffed.de: Take me through this because at some point you saw: "Oh, shit. They make their houses fly." And then you took the decision to: "Okay, yeah. Just let them make." You made the bug a feature. Take me through the insights of what I got thinking and what's the process within Blizzard to come to this decision.
Joanna Gianulis: Yeah, that was a fun day because we started getting reports: "Are they supposed to be doing this?" And we're like: "How are they doing that?" And it's very funny how the bug ended up being, because it shouldn't have been possible, but it was just a funny workaround.
But we were seeing what people were building with it. And we were talking about how we were going to fix it, and people were coming into the channel and saying: "Well, but did you see what they did with it? Did you see that they made this really cool floating thing? Did you see this person made a skyship?" And we're like: "Oh, no. If we fix this, what happens to all those builds?"
And that's been something that I think the team has been really taking to heart: If we fix a bug but it's going to change a lot of people's builds that they've worked really hard on, then we have to really think about if we're going to fix that. We can't just say: "Oh, well, let's bug fix it." We have to think through what players have already invested their time in and what they really care about, because you're changing their house. You're changing their space that we gave to them to do what they want with. So we take that very seriously.
So anything that's a bug, we really have to consider: Is it a bug, or is it a feature? We'll see.
buffed.de: But there definitely will be some line drawn where you say: "Okay, this—no further than this?"
Joanna Gianulis: Anything that's going to let players—again, it's all about safety and privacy and giving players their own space—so anything that would encroach on another player's needs, that's something we take very seriously. We're not going to let a bug let you do something crazy to your neighbor's house.
I know early on we had a bug where you could actually steal your neighbor's house and put it in your yard. And one where you could change their roof color. We're going to fix those immediately because we don't want people to mess with each other's stuff. Even if it's good natured, someone might not find that so fun. But as long as you have your fun on your own plot—within interacting with anybody else—it's basically okay-ish.
buffed.de: Hopefully, yeah.
Joanna Gianulis: You know, within reason. Obviously we don't want anybody—like you said—there's always players that want to push the line, and we want to make sure that the neighborhood as a whole is still a safe space that people want to come to.
Joanna Gianulis: A good example is the lights that we had to turn off in the plots. And that wasn't because in the plot it was a problem, but it could make the—if everybody did that—then the whole neighborhood was getting very expensive, and then we didn't want people's games to crash just because their neighbor put 100 torches in their yard. So that's something that we had to fix temporarily. We had to kind of turn that back. And that maybe messed up some people's builds, but hopefully we can get that one fixed soon.
buffed.de: But I love the torch that you can make it on and off. It's one of my favorite things. We need more interactable items within the houses. It's one of my favorite things to do to walk into the house of a friend and just making every light off.
Joanna Gianulis: You're one of those. My friends do that to me.
buffed.de: There will be some kind of fun interaction when you say: Maybe make some items movable for every person that's allowed to be in the house. Like maybe put the book out of the bookshelf or put it somewhere, or take every chair and do it into another room—just to mess up to some small kind of degree. Because nowadays it's just putting the lights on and off. It's in the secret bookcase.
Sometimes we take a little group and hide in the building of a friend and when he comes in we just jump scare him, which is, of course, not that scary. But yeah: more interactable stuff. Is that something on your plan?
Joanna Gianulis: I guarantee anything that people are thinking about, there's been people on the team that are like: "Oh, can we do this? What about this? How's this?" And it's just a matter of time, I think—just trying to figure out which things we need to prioritize. Maybe in the future, yeah.
buffed.de: But when you do it, make it safe that not everybody can do it. Like you have now: everybody can visit my house, only friends can visit my house, and then maybe only friends can interact.
Joanna Gianulis: Yeah, we're taking the permissions really seriously too. So even when we get the import-export stuff, we don't want it to be where: "Oh, anyone can come to your house and steal your house layout." We're going to make sure that's a permission-based thing and make sure that if you build something, it's yours until you decide you want to share it. It's your house. If you want people to come in or not come in, that's up to you.
buffed.de: That would be also—like I said—in the open world, finding the items. That would be a cool thing, like for example going into some kind of bar and say: "Okay, I want this room." Just copy the whole room and put it in my house, if it's possible, because the things are all in the housing decor. Stuff like that.
Yeah, I'm pretty interested in when the copy and paste thing become a thing. Like we have all those websites like Bago and stuff. We have the housing DP. That would be the greatest things—just copy and paste. And it would be great.
Joanna Gianulis: Yeah, we're definitely looking at it.
buffed.de: And it would be the biggest gold sink in the world's history.
Joanna Gianulis: We're looking at all the—what tools can we give to the players so that they can do more. That's always what we're looking at.
buffed.de: Thank you so much for your time.
Joanna Gianulis: Thank you.
Im Rahmen unseres Besuchs haben wir auch noch mit anderen Entwiklern gesprochen. Darunter Paul Kubit, der uns ein paar Details zur Zukunft von WoW Midnight verraten hat. Auch die wollen wir euch natürlich nicht vorenthalten. Ihr findet sie in den kommenden Tagen auf buffed.de. Bis dahin, viel Spaß in Azeroth.
