Die neueste Version der Radeon Software Adrenalin 2020 Edition bringt den offiziellen Support für die neue Radeon RX 6700 XT mit sich, behebt einige nervige Bugs - bringt aber auch ein paar neue Fehler mit sich. Besondere Highlights abseits der neuen GPU-Unterstützung: Radeon Anti-Lag unterstützt nun DirectX 12 und ein neuer, mitgelieferter Stress-Test für das heimische System.
Radeon Software Adrenalin 2020 Edition 21.3.1 Highlights
Support For
- AMD Radeon™ RX 6700 Graphics
- DOOM Eternal™: The Ancient Gods — Part Two
- Radeon BoostGD-158
- Now supports DirectX®12 with Variable Rate Shading for select titles.
- Radeon Anti-LagGD-157
- Now supports DirectX®12.
- Performance Tuning Stress TestGD-106
- A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.
Added Vulkan® Support
- VK_KHR_synchronization2
- This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.
- VK_EXT_4444_formats
- This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
- VK_EXT_conditional_rendering
- This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application's intervention if the condition is not met, which may result in reduced latency.
- VK_KHR_sampler_ycbcr_conversion
- This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.
Fixed Issues
- Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
- A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products.
- Minecraft™ DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.
- An application crash may occur in Call of Duty™: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.
- Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen™.
- A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan® API games.
- A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan® API games when Enhanced Sync is enabled.
- Bethesda™ launcher may experience an application crash on startup when launching some games.
- Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
- Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
- Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.
- Epic Games™ social overlay or launcher may exhibit color corruption.
- Xuan-Yuan Sword VII™ may experience an application crash with DirectX®12 ray tracing enabled on Radeon RX 6000 series graphics.
- Color corruption may be experienced in Cyberpunk 2077™ when Radeon Boost is enabled.
- Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
- Audio loss or cutout may intermittently occur on some TV displays when Windows® audio is set to use 5.1 or 7.1 speaker configurations.
Known Issues
- The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.
- Radeon RX 6700 series graphics products may report incorrect core clock values in performance tuning and/or the system graphics hardware information tab.
- On a limited number of displays, the preferred desktop resolution in Windows® may change when the display is power cycled.
- Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.
- Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.
- Brightness flickering may intermittently occur in some games or applications when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.
- Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

Doch wann patchen, die die ganzen kleinen Fehler. Bei mir wird einfach Mal das globale Wattman-Profil geändert, wenn man andere Spielprofile angelegt hat. Mit Sound Blaster Z kann man nur aufnehmen, wenn man die Tonaufnahme auf Stereo stellt usw... AMD kannst du es nicht hören, seit Jahren nicht...
AMD anisotroper Filter manuell erzwingen? Niemals!
But can RX 6000 run anisotropic filter?
Man will die GPU ja eigentlich immer bei 99% auf Anschlag haben, was kümmern Einen also Taktraten bei 75% Auslastung
Und der Treiber zeigt entsprechend deiner Graka die Settings an.
Bei meiner ollen Polaris sehe ich nach wie vor alle 8 Stufen (was auch völlig übertrieben ist)
Was noch mehr wundert ist, warum meine RX 6700 XT einen Default Boost von 2554 MHz anzeigt und nicht 2581 MHz wie angegeben. Also das Bild oben habe ich selber so eingestellt.
Und der Treiber zeigt entsprechend deiner Graka die Settings an.
Bei meiner ollen Polaris sehe ich nach wie vor alle 8 Stufen (was auch völlig übertrieben ist)
MfG
Raff
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