Diablo 3: Beta-Patch 10 bringt zahllose Systemänderungen. (6) [Quelle: siehe Bildergalerie]
Wir hatten bereits vor einige Tagen die umfangreichen Änderungen vorgestellt, die Blizzard an Diablo 3 durchführen wollte. Diese sind mit dem Patch 10 Realität geworden. So wurden die Nephalem-Würfel, der Kessel von Jordan, die Schriftrolle der Identifizierung und auch die Mystikerin aus der Beta entfernt. Außerdem hat Blizzard zahlreiche Änderungen an den Charakterwerten durchgeführt: Angriff, Verteidigung und Präzision gibt es jetzt nicht mehr - dafür sind nun Intelligenz, Stärke, Vitalität und Geschicklichkeit verfügbar.
Einen eigenen Button gibt es ab sofort für das Stadtportal im User-Interface. Zudem finden sich beim Schmied nun Verwertungsmöglichkeiten von Gegenständen. Weitere
Informationen zu Diablo 3 erhalten Sie auf unserer PCGH-Themenseite, mehr zu den
durchgeführten Änderungen lesen Sie in der entsprechenden News.Reklame: Diablo 3
jetzt bei Amazon bestellen.Patch Notes: Diablo 3 Beta Patch 10: General- All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
- The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks
- Core character attributes have been reworked significantly
- Attack, Defense, and Precision have been removed
- Dexterity, Intellect, Strength, and Vitality have been added:
Dexterity+Demon Hunter damage
+Monk damage
+Dodge (for all classes)
Intellect+Witch Doctor damage
+Wizard damage
+Health from globes (for all classes)
Strength+Barbarian damage
+Armor (for all classes)
Vitality+Health (for all classes)
- Armor will now supplement Defense, as well as provide +Physical resist
- +Chance to Crit has been added as an item affix
- Player Life per Vitality has been changed:
- Players will now start out with 10 Life per Vitality at level 1
- Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another.
- Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.
- Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon
- The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan
- The Cauldron of Jordan has been removed
- Stone of Recall has been renamed to "Town Portal" and can now be accessed directly via the Skill bar UI
- The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot
- Skills will now display simplified tooltips by default
- To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons
- The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds
- Achievements have been re-enabled
ClassesBarbarian Active Skills- Ground Stomp
+ Damage increased from 70% to 110%
-Ignore Pain
+ Cooldown reduced from 60 seconds to 30 seconds
+ Duration reduced from 5 seconds to 3 seconds
- Leap Attack
+ Damage increased from 70% to 100%
- Revenge
+ Damage increased from 150% to 220%
Passive Skills- Nerves of Steel
+ Now increases Armor by 25% of your Vitality
MonkActive Skills- Blinding Flash
+ No longer breaks on damage
+ Duration reduced from 5 seconds to 3 seconds
Wizard- Active Skills
+ Frost Nova
+ Damage reduced from 65% to 50%
- Ice Armor
+ No longer increases your Armor
- Wave of Force
+ Damage increased from 205% to 350%
Passive Skills- Temporal Flux
+ Slow amount increased from 24% to 30%
CraftingGeneral- Leveling artisans in Normal difficulty now only requires gold
Salvaging
- Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels
- Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material
- Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material
- Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material
ItemsGeneral- Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect
- The base damage on slower weapons has been increased. This is because we're also increasing the potency of elemental damage properties, and elemental damage benefits faster weapons more than slower weapons.
- The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic items won't appear until later in the game.
Vendors- Wandering Merchants now have a 50% chance to sell a limited stock Rare item of any type
- Amulets have been moved from the Collector to the Fence
Monsters- Electrified monsters no longer spew lightning on death
- Arcane Enchanted monsters no longer cast an extra arcane beam on death
Bug Fixes- Players should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action bar
- Rapidly moving around items in a character's inventory should no longer cause those items to become unresponsive
- Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House
- Monsters that are killed should now always properly play their death animation rather than remain standing
Hintergrund: Diablo 3Die beiden bisherigen Diablo-Titel von Blizzard sind zwei Klassiker der Spielegeschichte. Diablo 3 soll die Serie würdig weiterführen und Erinnerungen an wilde Klickorgien, schaurig schöne Klänge, die schier endlose Sammelwut nach neuen Waffen und Gegenständen und den aberwitzigen Kampf eines Helden gegen Gegnerhorden des Schreckensfürsten Diablo höchst persönlich wieder aufleben lassen. Diablo 3 soll Anfang 2012 erscheinen.
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PC-Selbstbauer
25.01.2012 10:45
Dann wollen wir doch mal hoffen, dass Blizzard die Beta nicht noch weitere vier Monate laufen lässt, um dann festzustellen, dass man lieber wieder zu Pala, Necro, Ama und Sorc zurückkehrt. Ich kann mich irgendwie nur schwer mit Dämonenjäger und Kampfmönch anfreunden.
Schraubenverwechsler
25.01.2012 10:39
Ich habe die Änderungen live im Beta-Test gespürt und kann sagen das es gut so ist. Das Spielerlebnis fühlt sich stärker nach Diablo an!