Graphics tuning for World of Warcraft
By now World of Warcraft is three years old. Time has taken its toll - especially concerning the graphics. We show you how you can tune the game a little.
Blizzard promised to supply graphic enhancements with the second add-on "Wrath of the Lich King”. If you don't want to wait until the end of the year you might want to take a look at those tips. With those console commands, which can be entered into the chat window, you can increase the object density and change several other things. Even better: create a macro via /macro and copy the following commands into it:
/console farclip 777
/console horizonfarclip 6226
/console groundeffectdensity 256
/console groundeffectdist 140
/console smallcull 0
/console skycloudlod 3
/console characterambient 0
From now one, or after restarting the game at the latest, you will be greeted by an opulent flora and slightly different lighting. The source of the tips speaks of a noticeably increased range of vision but we can't confirm this. According to our tests any higher values don't have an effect.
We made some comparable screenshots, which you can find in the gallery below. The first set of options (before) equals the maximum ingame details; all options are activated, the Level-of-Detail system is deactivated. The second settings (after) are those made with the tweaks from above. You can cancel them by adjusting the graphics options in the game or you can great another macro with the following content:
/console groundEffectDensity 16
/console groundEffectDist 1
/console horizonfarclip 1305
/console farclip 177
/console characterAmbient 1
/console smallcull 1
/console skycloudlod 1
/console detailDoodadAlpha 1
The tweaks decrease the framerate by about 20 percent. But this is just the case in overgrown areas. In cities the increased object density is irrelevant and the fps stay the same as normal.