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  • World in Conflict: Patch 1.011 zum Download erschienen - Neue Multiplayermaps

    Mit Patch 1.011 bietet Massive Entertainment für World in Conflict und die Erweiterung Soviet Assault einen weiteren Patch an, behebt Fehler und fügt neuen Content hinzu.

    World in Conflict: Soviet Assault (9) World in Conflict: Soviet Assault (9) Quelle: Massive Entertainment Entwickler Massive hat den neusten Patch für World in Conflict freigegeben. Version 1.011 ist das elfte Update für den Echtzeitstrategietitel. Im Paket enthalten sind vier neue Multiplayermaps, aber auch einige Neuerungen und Bugfixes sind enthalten: So wurde vor allem wieder am Balancing gefeilt und kleinere Bugs bei Einheiten behoben.

    Besonders interessant: Mit Patch 1.01 hat Massive Entertainment Securom entfernt, so dass das Spiel nun ohne Disk im Laufwerk gestartet werden kann. Für die Installation des 400 MByte großen Patches benötigen Sie Version 1.01.

    Das komplette Changelog 1.011:

    New features:
    - Four new multiplayer maps:
    - do_Apocalypse - Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch.
    - do_Canal - A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village.
    - do_Studio - In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemys entertainment industry!
    - do_Tequila - A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks.

    Units and balancing:
    - All Anti-Air Strike timings are now much more similar, based on the USSR version.
    - NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR.
    - NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike.
    - Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA.
    - Infantry squads now drop with a larger spread.
    - Infantry squads now have a larger formation spread after move orders.
    - Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks.
    - Medium Helicopters has had a decrease in health.
    - Medium Helicopters has had a decrease in missile and cannon range.
    - Medium Helicopters now has decreased cannon blast damage.
    - US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions.
    - Medium Artillery has had its maximum range decreased.
    - Medium Artillery Special Ability now has increased reload time.
    - Medium Artillery now receives less reload time improvement when leveling up.
    - Visual change: Changed the special ability effect on US/NATO Medium Artillery to a larger WP cloud, lingering flames and slight terrain deformation. Overall duration now matches gameplay effect.
    - Tweaked deployment zones on do_Mauer in favor of USSR.
    - Tweaked deployment zones on do_Fjord in favor of NATO.

    Bug fixes:
    - Changed the health of a stone bridge that had 50% more health than it should. All bridges should now be destroyable with two Laser Guided Bombs.
    - Fixed a bug where infantry squads would sometimes get deselected when a member of the squad died.
    - Fixed a bug where Sniper units inside buildings would sometimes fire at units they did not have line of sight to.
    - Fixed a bug where infantry would run out of the forest when dropped from a helicopter.
    - Fixed a bug where the LOS shader would in some cases calculate incorrectly.
    - Fixed a bug where the movement lines in the megamap would remain after the units had been ordered to stop.
    - Fixed a bug where the stone bridge used on do_Canal and as_Hillside would move when terrain was deformed close to it.
    - Fixed a bug where the server would crash when certain orders were stacked.
    - Fixed a bug that caused heat-haze not to render.
    - Slight tweaks to USSR Medium Artillery special ability: crater size is more consistent, and the effect no longer occasionally fails to play an impact sound.

    Das komplette Changelog 1.01:

    New features:
    - Securom protection has been removed, the DVD disc is no longer required in the drive during Single Player play.
    - WIC now has a launcher application that shows the latest news from Massgate.
    --- A -playonline command line option has been added. When used, the game starts at the Massgate login window.
    --- Command line options will function as previously after pressing the Start Game-button.
    - Added option to set bot difficulty level. Add bots to a multiplayer game (LAN or Massgate) to create a skirmish game.
    - Multiplayer servers with outdated maps or maps the user is missing are highlighted in red in the server browser.
    --- The names of the missing maps are shown in red in the Info-pane.
    --- User will be warned when joining servers with maps they are missing.
    --- When server cycles to a map the user is missing, the user will be kicked from the server.
    - Admin spectators can now chat to both teams.
    - The units and names of your friends on Massgate will now be colored green (same as names in the friends-list).
    - Improved feedback to the clients when the host quits the game.
    - Rank balance has been disabled for servers with bots on.
    - In-game links that previously pointed to Massgate, e.g. the user profile picture, will now open a web browser window to the corresponding page on
    - Benchmark run now supports ghost runs and additional statistics.
    - Improved compatibility with TV screens: Game now defaults to desktop resolution properly in 16:9 aspect ratios.
    - Ad Hoc connectivity for wireless network cards. Windows XP users will need an update from Microsoft to run this.
    - High resolution Line of Sight rendering on mini map and mega map (enable in Advanced Graphics options).
    - Extra debris on explosions (enable in Advanced Graphics options).

    Units and balancing:
    - When an attack order is given while a unit is moving, the unit no longer stops before starting off towards the target.
    - Increased visibility of TA markers.
    - Max range and accuracy of Anti-Air Fortification has been increased.
    - Armor piercing and blast radius of Carpet Bombing TA has been increased.
    - Medium helicopters can now fire on targets directly beneath them.
    - Demolition Engineers' "Demolition Charge" special ability now gives TA points and unit experience.
    - Several balance changes and tweaks on Single Player missions.

    Bug fixes:
    - Improved the napalm and incendiary forest clearing code. Creating new paths to Command Points (on for instance Countryside) should now be a viable option.
    - "Mute All" button should now always work.
    - Fixed a bug where custom colors would sometimes carry over to other players.
    - Fixed a bug where you could not vote via the buttons in the scoresheet.
    - Fixed a bug where sometimes buildings would become untargettable for helicopters.
    - Fixed a bug where helicopters could become impossible to attack during certain circumstances.
    - Fixed a bug where "Enter nearest transport" would stop working.
    - Fixed a bug where a request icon would catch clicks when it shouldn't.
    - Fixed a bug where a unit icon wouldn't catch clicks the way it should.
    - Fixed a bug where the "Waiting for players" screen would show an incorrect number of players.
    - Fixed a bug with line of sight rendering issues on some graphic cards.
    - Fixed a bug where game crashed when using heat haze without water reflection.
    - Fixed a bug in road rendering when switching between high and low shader settings
    - Fixed a bug that caused the wrong soundtrack to play on multiplayer end screens.
    - Fixed various bugs on the do_Quarry map.
    - Single Player missions now start automatically after the pre-mission prelude has finished.
    - Seattle level has been optimized for better performance.
    - Various stability issues have been solved.
    - Several bug fixes and tweaks on Single Player missions.

    Den knapp ein Gigabyte großen Download des Patches 1.01 finden Sie auf Er steht für die Standard-Edition und die Collectors-Edition bereit. Patch 1.011 kann von verschiedenen Servern heruntergeladen werden; per Klick kommen Sie zur Download-Seiten-Übersicht. Auf dem Massgate-Portal finden sie zudem weitere Downloads zu World in Conflict.

  • World in Conflict
    World in Conflict
    Massive Entertainment AB (SE)

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    Es gibt 14 Kommentare zum Artikel
    Da ich das Game noch Spiele nimmt es mich wunder was dieser Patch noch bringt
    Von potzblitz
    Ja und bei mir auf der Hülle und CD steht FSK 16 !!!Wie gesagt der Standard-Patch ging nicht aber der Edition-Patch,…
    Von Falcon
    Nein, es gab drei Spielversionen, aber nur zwei Patch Versionen.* FSK 16* FSK 18 Uncut Normal* FSK 18 Uncut…
    Von potzblitz
    Hat jetzt auch geklappt, hab den Collectors Edition Patch mal gezogen und es ging. Nur Komisch das ich eine ganz…
    Von D!str(+)yer
    Kann ich denn Patch irgendwo vernünftig mit nem downloadmanager ziehen?Bei mir bricht der ständig ab...
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World in Conflict
Soviet Assault Bugfix-Roundup
Mit Patch 1.011 bietet Massive Entertainment für World in Conflict und die Erweiterung Soviet Assault einen weiteren Patch an, behebt Fehler und fügt neuen Content hinzu.
World in Conflict, Soviet Assault, Patch, Update, Bugfix, 1.011, Massive, Massgate, Download