Witcher 2 dev promises: No ridiculous DRM system
In a talk with senior producer Tomasz Gop at the Gamescom 2010, PC Games Hardware gained new information on technical details about CD Projekt's The Witcher 2. The topics were: The engine, PC vs. console and DRM.
Today, we want to focus on the technical aspects of The Witcher 2 and the engine called TSOOD, which has been developed exclusively for The Witcher 2. Tomasz Gop, Senior Producer in the CD Projekt explains us everything we need to know.
The Witcher 2: Engine
CD Projekt invented a whole new engine for The Witcher 2. Its name TSOOD is the English phonetic notation of the Polish term "cud” which means miracle. Right after finishing The Witcher, the creators developed a complete, bulked tool system which would allow the game designers to easily access and manipulate all of the world's details. What emerged was the best RPG engine in the world, says CD Projekt. Of course, they implemented some graphical improvements, but that hasn't been the main reason for developing a new engine. What's more is that - from the very beginning - the developers took into account that the game would run on each of the three most important platforms, which are PC, Xbox 360 and the Playstation 3. For each one, there already exists a prototype. At the moment, The Witcher 2 is still DirectX 9 only.
The Witcher 2: DRM
Quite clearly, Tomasz Gop stated his mind on digital rights management and copy protection: Indeed, to this point of development nothing was final, yet. But honest players should be rewarded instead of being punished harder than software pirates. Ridiculous DRM-systems like seen in other games would not be applied in The Witcher 2, says Tomasz Gop.
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