Need for Speed Undercover: Technical details and new cars
Need for Speed Undercover is said to be released around November 20. PCGH gathered all the important data and presents new technical details.
With Need for Speed Undercover wants back to the roots of the Need for Speed series. The Hollywood like action is spiced up with the actress Maggie Q (Mission Impossible 3 and Live Free or Die Hard). She plays a FBI agent and is featured in several video clips.
Undercover: Technical details
Improvements compared to NfS: Pro Street
- A.I. is dynamically reacting to player behavior
- Improved physics and damage model
The physics engine
- Self developed – no middleware
- Simulation of the “real world”; the simulation nevertheless is adjusted for driving pleasure and isn’t as realistic as for example Colin McRae or GTR 2/Evolution.
- Physics simulation for: Drift mechanics, gear shifting and 360 turns
- Physics based Control Mechanism)
- Damage model is a visual element only and doesn’t affect the vehicle behavior very much
Comparing PC and console version
- Despite the higher resolutions the PC version doesn’t deliver any differences – Cross platform development
- Graphics are the same
- The developers used the technical capabilities of the Xbox 360 for orientation
Undercover: Minimal system requirements
- Processor: Intel Pentium 4 with 2.8 or more GHz (3.0 GHz for Windows Vista)
- RAM: 1 GiByte memory
- Grafikkarte: Graphics card: Geforce 6500, Radeon 9500 or a better DirectX graphics card with Shader Model 2.0 or better (AGP and PCI-E only) on a supported chipset
- Sound: DirectX compatible sound card
- Optical drive: 8x DVD drive (or faster)
- Hard Drive: 5.5 GByte of free space
In the Carlot EA is regularly revealing cars that will be available in Undercover. We compared some of the Need for Speed vehicles with their real-life counterparts.