Starcraft 2: How to activate Anti Aliasing on Geforces - no option on Radeons
In Blizzard's Starcraft 2 has no option to enable Anti Aliasing, but Nvidia allows to force AA by the driver control panel - PC Games Hardware explains how to do it. Radeon graphics cards lack of AA, so we asked Ati for a statement.
Today, Blizzard finally released Starcaft 2. Just as in the beta too, the game does not feature Anti Aliasing - Blizzard probably will roll out an upcoming patch with Anti Aliasing support. Of course it is not the IHVs job to bring Anti Aliasing in the game, it is Blizzard's job. Especially because Starcraft 2 is a PC-only game, so we expect that there is a option for Anti Aliasing.
But if you are an owner of a Nvidia Geforce card, you can simply use the override option in the Nvidia Driver Control Panel and activate Anti Aliasing - not only Multisampling, even Supersampling for stunning full screen Anti Aliasing. So open the Control Panel, choose "Manage 3D setting" and "Antialiasing - Mode". Now tick off "Override any application setting" and force your favorite Anti Aliasing level in "Antialiasing - Setting". If you now play Starcaft 2, you get smoothed out edges and in case of using Transparency Supersampling also smoothed Alpha-Test-Textures e.g. used for the vegetation or fences.
We asked Ati why they did not feature Anti Aliasing in Starcraft 2, here is the official statement:
AMD constantly strives to deliver great gaming experiences for our customers and the upcoming launch of Starcraft II is no exception. Blizzard's focus on incredible game play for all, means that gamers using ATI Radeon™ products can enjoy smooth HD gameplay and industry leading image quality with our current generation of ATI Radeon products as well as many of our past generation cards.
In discussions during the development of StarCraft II, Blizzard indicated that they would not initially include options to set levels of in-game anti-aliasing ("AA”). This meant that support for AA within StarCraft II would only be made possible by including it in the driver, an approach that could significantly impact performance. Some third party reviews of the Starcraft II beta echo our concerns that AA can cause gameplay impairment. In these reviews, the third parties found that 4x AA led to a reduction in fps rendering at lower screen resolutions, which only became more noticeable at larger resolutions. After evaluating our options, our engineering team opted not to provide AA support for StarCraft II within the Catalyst Control Center, even though the competition has included AA support in their driver at launch.
We are committed to making AA perform at an acceptable level before we release it to our customers. We will continue to work with Blizzard on this matter and hope to offer our customers an acceptable AA solution at a later date.