Splinter Cell: Conviction (PC) - Graphics comparison and High-Res screenshots
Just recently Splinter Cell: Conviction has been released for PC, after the console version has been on the market for about two weeks already. PC Games Hardware takes a look at the graphics and the technology of the game.
In Splinter Cell: conviction the story of former Third Echelon agent Sam Fischer is continued. But before you can start to play, you have to deal with Ubisoft's copy protection system: Besides the game itself you need the Ubi Launcher for which you have to create an account in order to register your copy of Splinter Cell. The Launcher is running in the background all the time - therefore you need a permanent internet connection.
Splinter Cell: Conviction - Problems with graphics cards
The review version of Splinter Cell: Conviction that PC Games hardware received, had massive problems with AMD's Radeon cards: The game either crashed or the performance was just extremely bad.
The retail version of Conviction did not reveal such problems.
According to the description on the box all cards from the X1800 series to the HD5000 Radeons are supported - a sticker on our Collector's Edition informs us about known compatibility problems with the Radeon HD 3000 series though. But with the Catalyst 10.4 Conviction is running on a HD 3870 without any problems (almost 30 fps at 1280 x 1024 with max. details but no AA/AF).
If you are using a Geforce GTX 480/470 the game claims that the graphics card is not supported - this might actually be the case, but we didn't have any problems playing the game on those cards. Multi GPU setups or graphics cards (e.g. GTX 295 or HD 4870 X2) are not supported and only one GPU is used. This problem will be fixed with a future patch.
Splinter Cell: Conviction - Graphics comparison
In the animated menu, which is similar to the one in Stranglehold, you have access to all relevant video options. You can change all settings on-the-fly and have switches for Soft Shadows, HDR Rendering, real-time reflections and dynamic Ambient Occlusion. Conviction also offers anti-aliasing and anisotropic filtering settings. It is also possible to force Supersampling anti-aliasing via the graphics drivers.
The direct comparison the minimal details reveal ugly and flickering shadows and without HDR the game seems to be sallow and flat. The environmental details are a bit tricky, since if they are set too low, many objects vanish and that kills the atmosphere of the game. Without Ambient Occlusion Splinter Cell: Conviction looses a lot of realism so you better deactivate anti-aliasing to increase the framerate - but don't switch off the anisotropic filtering because otherwise the textures get washy.
In addition to the comparisons below we have several screenshots in out gallery at the end of the page that show diverse screenshots from the first third of the game.
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