Zeno Clash: Benchmarks of the Source Engine game
In Zeno Clash you play the role of Ghat and fight your way through a bizarre and innovative world. PC Games Hardware ran benchmarks and took screenshots of the Source Engine game.
Zeno Clash: Introduction
Zeno Clash puts you in a crazy game world: Your Alter Ego Ghat accused to have killed "Father-Mother” and thus is on the run - that is all you get to know of the plot at first. The independent developer ACE Team tells the story with a mixture of in-game cutscenes and intense melees. The graphical base for the game is Valve's Source Engine which is quite successful in displaying the world and opponents. The latter ones are rather bizarre and get - due to the Havok physics engine - a good beating: Whenever you hit an enemy with fist or foot you see it is painful.
Zeno Clash: Benchmarks
In order to test how Zeno Clash reacts to diverse FSAA modes, we use a real-time demo that runs 60 seconds and shows the fight against two opponents. Besides of Motion Blur the scene also challenges the Havok Engine and the graphics card furthermore has to render a lot of vegetation.
The combination of a Core i7-920 and a Geforce GTX 280 delivers smooth framerates at 1,920 x 1,200 with 1x MSAA and even 16xQ CSAA only lowers the fps by about 25 percent. But with SSAA or a Hybrid mode Zeno Clash starts to lag heavily: Even 2x2 SSAA gets the framerate down to a third - slightly above 20 fps.
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