PCGH Special: The most beautiful textures in games
Once they were crude patterns but evolved in near photorealistic surfaces. Textures, the wallpaper of 3D graphics. Below we crown the kings of texture quality and introduce some modifications to you.
The first games using polygons in the beginning of the 90s didn't use any textures at all. Single colored and dull surfaces covered the angular objects. 3dfx' Voodoo Graphics sets a milestone with bilinear filtering for the first time. Since then the resolutions of the wallpapers rose from 64x64 (in Tomb Raider) up to 4,096x4,096 (in Crysis) Texel.
The present: The best textures
Multi texturing had been on the peak of its success some years ago. Max Payne 2 (2003) and Unreal Tournament 2004 (dt.) didn't use pixel shading but textures with high resolutions. Current games rely on shader technology to display textures with low resolutions even better looking, e.g. UT3. But here sometimes the shaders aren't fully functional. Crytek work a lot better: Current top-notch Crysis combines the best of both solutions and achieves the most realistic appearance up to now.
New for old: Texturemods
Especially old 3D games offer possibilities to improve textures. For most of them there are community based face-liftings available. In our image gallery you will find pictures of some of the most astonishing texturemods. Among them are: Tomb Raider, Jedi Knight, Half-Life (dt.), System Shock 2, Unreal, Deus Ex, Gothic, Gothic 2, Doom 3, Quake 4 (dt.), TES 4: Oblivion, Stalker, Half-Life 2 (dt.) ... and some of id Software's older titles.
You like what you see? Then you might want to visit www.moddb.com.
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