Two Worlds II: Engine info and system requirements
New details about the engine of Two Worlds II have been revealed along with the system requirements.
The second game in the Two Worlds series is supposed to be released on October, 30 for PC, Mac and consoles. The forthcoming RPG is based on a new engine that will exceed the capabilities of the predecessor. The GRACE Engine is said to offer up to 12,000 polygons with 1024 x 1024 pixels for the main characters as well as dynamic light sources, godrays, bloom effects and Depth of Field. Currently the developers try to achieve short loading times and a good performance in order to reach constant 30 fps at a resolution of 1280 x 720 - for the consoles at least.
In matters of sound the developers reveal that the background music is composed and will be automatically adjusted to the situation in the game. Sound effects are integrated in AC3 format and thus the game supports 5.1 sound.
Besides the technical information about the engine the system requirements of Two Worlds II have been revealed, too.
Two Worlds II: Minimal system requirements
• Processor: 2 GHz single-core CPU or 1.6 GHz multi-core CPU
• Graphics card: Shader 3.0 compatible; Ati/AMD or Nvidia devices recommended; Intel graphics units are not supported
• Memory: 512 to 1024 MiByte depending on operating system
• Operating system: Windows XP/Vista/7 (32/64 Bit) or Leopard
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