Jedi Academy: Maxed out graphics with extreme FSAA modes
Do you remember Jedi Knight? In 1997 Blizzard gave you a lightsaber and blaster to fight the Empire. In 2003 the up to now last part of the popular series was released. We dug in our archive and upgraded the classic with modern FSAA/AF modes.
Fans have been waiting for new adventures of Kyle Katarn for five years now. But he is nowhere to be seen and even the similar The Force Unleashed wasn't released for the PC. So what can a real fan do? Play the old games again. We take another step and max out the graphics with the currently available possibilities: with the best FSAA modes and the best available texture filtering. The following pictures have been taken on a Geforce 8800 GTX with 16xS pr 32xS anti aliasing and 16:1 AF.
While Jedi Knight: Jedi Outcast paid much attention to the shooter aspect of the game, the lightsaber became the most important weapon in the successor Jedi Academy. You could even use two of the special swords to defeat the Stormtoopers and Sith.
The engine backbone is an id Software product who introduced the technology in late 1999 with their own game. The Q3 Engine's area of expertise is the visualization of detailed rooms - Jedi Academy also showed that. Extensive outdoor areas are not available or look "blocky”. Will this change with the best possible graphics enhancements? We have some impressions on the following pages.
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