Lord of the Rings: Conquest - Impressions from Middle-earth
With Lord of the Rings: Conquest the battle for Middle-earth comes back to the screen. We fought for good and evil to get impressions of the game.
Lord of the Rings: Conquest - Outline
In Pandemic's game two sides are fighting each other: Quite unsurprisingly Orcs, Uruk-Hai and Nazgul are faced by Elves, Dwarfs and Men. As the name of the game indicates you usually have to conquer checkpoints and hold them.
Lord of the Rings: Conquest - Graphics and Sound
Due to the cooperation with New Line cinema, all locations - like Osgiliath, Helms Deep, Minas Tirith or Moria - look quite like they did in the movies and have some recognition value. The same applies for the characters and creatures; from the average orc over trolls up to Gandalf and Sauron, the virtual figures bear a lot of resemblance to their cinematic counterparts. Lord of the Rings: Conquest varies between vary good and below average: The characters for example look stunning in certain situations and effects like Wet Surfaces are quite realistic. Additionally there are beautiful lighting effects and the harmonious architecture. But some textures and shadows on the other hand remind of Tomb Raider 1 rather than to a modern game. In the gallery you can find a lot of screenshots illustrating Lord of the Rings: Conquest.
Lord of the Rings: Conquest - Performance
The minimal system requirements - a Core 2 Duo with 2.4 GHz, 1 GiByte RAM and a Shader Model 3 capable graphics card with 256 MiByte VRAM - should be taken seriously. On our XP system with a 3.0 GHz Wolfdale CPU, 4 GiByte RAM and a Geforce 8800 Ultra the frame rate dropped to about 20 fps in some parts when we ran the game at 1,680 x 1,050 with maximal details and 16:1 AF - more than 30 frames per second were rarely reached. FSAA couldn't be activated unfortunately.
PC-Spiele 2016: Games-Liste mit Release-Terminen [Update: Watch Dogs 2, Tyranny, Darksiders: Warmastered Edition]