Old jewels with maximal FSAA/AF: Max Payne
It's been five years since Max Payne's last adventure. Fans are still waiting for a worthy successor. Now five years after the release the calculating power of graphics cards is high enough to play the game with maximal eye candy.
Action fans all over the world aren't waiting for Crysis Warhead only, but also for a new Max Payne adventure. While the creators are working on Alan Wake, not only the PCGH editors but a lot of fans still play the great predecessor. Because the first part is banned in Germany, we have to concentrate on the even better second part.
Max Payne 2: The fall of May Payne fascinated with a realistic visualization and moderate hardware requirements. The full magnificence is reached with Multi Texturing: Pixel Shading, as it is common among current games, isn't available. Instead, Remedy used real high-res textures. At the first glance this creates an almost perfect illusion. Only when taking a closer look and at certain viewing angles one notices, which simple, but perfectly utilized, means were used to create the graphics. Please pay attention to extreme sharp textures.
Since the game already went easy on the hardware when it was released, it is not a problem to play it with 16x Supersampling and 16:1 AF today. At a resolution of 1.680 x 1.050, 16x Oversampling forces the graphics card to calculate at 6.720 x 4.200. Additionally we have 64:1 AF. The pictures below were taken with a Geforce 8800 GTX. Even with those extreme settings the game was running smooth, despite some situations where a lot of smoke was visible. Here the framerate dropped below 30 now and then.
If you think about playing the game once again, we can only recommend that you pay a little extra attention to all the details that are integrated into the game. Locations aside from the main objectives often reveal interesting details that make the environment more alive.
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