Crytek: Features of the Cryengine 3 explained - page 5
Advanced Modular AI System
Realistically rendered and animated characters require state of the art AI systems to intelligently respond to the game environment and maintain the illusion of realism. CryENGINE 3 features powerful, scalable and flexible AI technology to handle character behaviours with modular sensory systems (such as sight and hearing); and fully support the complex requirements of the character locomotion system. AI in CryENGINE 3 requires no additional middleware and is fully integrated for your game within CryENGINE 3 Sandbox, with WYSIWYP functionality on all platforms.
• Designer-Friendly AI Editing System
CryENGINE 3 Sandbox enables designers to control basic AI behaviours using the Flow-Graph visual scripting system, placing most AI gameplay control in their hands. Simple LUA scripting enhances the variability of these behaviors, creating more complex AI responses and even extending state machine behaviors. This combination of systems enables the creation of any AI behaviour through an extremely simple WYSIWYP pipeline.
• Dynamic Path Finding
Advanced 2D and 3D algorithms allow the AI navigation paths to be modified in real time in response to events which may create, modify or destroy existing paths, a critical feature for creating believable AI in highly interactive and destructible environment.
• Automated Nagivation Mesh Generation
CryENGINE 3 will feature an automated navigation mesh generation for AI pathfinding unlike most waypoint-based systems, generating paths and information about the vicinity. The system is unified for indoor and outdoor areas and generated automatically, within volumes placed by designers. Generated nav-mesh supports multi-storey surfaces (such as floors in a building), special moves (jumps, climbing etc.) and adapts itself in real-time to dynamic obstacles.
• CryENGINE 3 Realistic Infinite Worlds
CryENGINE 2 introduced incredibly interactive photo-realistic worlds, with huge natural environments that responded to player input and game events as if in the real world. From naturally frozen nature to fully destructible vegetation and buildings, players saw the game world as near real for the first time. CryENGINE 3 continues with this benchmark level of interactive realism in worlds limited in size only by the development budget; thanks to intelligent streaming of game data.
• Natural World Effects
CryENGINE 3 features the most natural looking environments available in real-time - adding enhanced natural lighting to our existing large scale natural world representations.
• CGI Quality Time of Day System
Time of day dynamically changes during a game mission to reflect sun/moon position, lighting and atmospheric conditions over any predefined day/night cycle, from a blue and foggy morning sunrise to fiery orange sunset to a clear cold moonlit night. Create visually rich time of day simulation for your game world or its locations; and achieve the most realistic or creatively surreal settings.
• High Quality 3D Water
Crytek has spearheaded the creation of realistic, real-time 3D water in games, with X-Isle, Far Cry Land Crysis over the past 10 years. CryENGINE 3 water and ocean surfaces can be modified due to wind and wave direction, generating soft shoreline effects automatically where the water meets the shore or bank, depending on the shoreline contour and water depth, while caustics simulation creates the most realistic looking moving shadows and highlights in underwater environments available in real-time 3D.
• Dynamic Volumetric Light Beams & Light Shaft Effects
These are used to create visually stunning light beams and shadows when light intersects with solid, highly detailed geometry, and to generate god ray phenomena in skies, on earth and through water.
Game levels rarely fit into memory of most hardware platforms, so streaming content is often required. With the CryENGINE 3 scalable streaming solution, data is clustered for fast access, platform-specific features are utilized and data content is prepared and compressed for optimal streaming. CryENGINE 3 utilizes multiple CPUs and schedules access based on dynamic priorities, to deliver an efficient and scalable multiplatform streaming solution.
• Integrated Multi-threaded High Performance Physics Engine
CryENGINE 3 physics can be applied to almost everything in a game world, including buildings, props, trees and vegetation, to realistically model reactions to forces such as: wind currents, explosions, gravity, friction and collisions with other objects, without the need of external middleware.
• Interactive & Destructible Environments
All environments in CryENGINE 3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth, etc.). This allows procedural destruction of as much of the nvironment as the game requires. All broken objects or parts can be interactive, with realistic properties such as mass, buoyancy, etc. applied to the debris.
• Advanced Rope Physics
Bendable vegetation which responds to wind, rain or character movement, realistically interactive rope bridges, and physically driven creature tentacle animations are just some of the uses to which we've put our rope physics technology.
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