Crytek: Features of the Cryengine 3 explained - page 4
CryENGINE 3 Realistic Characters
Characters and faces are becoming features of almost all modern AAA title and Crytek are in the vanguard of the quest to achieve realistic characters in real-time graphics, as demonstrated in Crysis. CryENGINE 3 brings the most technically advanced, integrated and scalable animation and graphics technology together to deliver astonishingly real characters to cross-platform games, at no extra licensing cost.
• Character Animation System
Our new character animation system considerably advances the state of the art in real-time character animation. A dedicated character editor allows animations to be previewed inside of CryENGINE 3 Sandbox, for all supported platforms, while our extremely powerful animation tools allow animators to visually define the states and transitions of a character to ensure realism is achieved in concert with aesthetic quality.
• Character Individualization System
CryENGINE 3 uses an innovative attachment system for skinned, animated, or physicalized elements to be attached to the skeleton or mesh of a character. With this system it is even possible to replace entire body parts such as heads, hands, or upper and lower body - in real-time. A multiplatform, hardware-based, shape deformation system also allows flexible variation of the character meshes, supporting manual and procedurally generation to ensure a small memory footprint. An additional variation system, based on shaders can be used for dirt, decals for clothes, and camouflage shaders for the skin.
• Parametric Skeletal Animation
By blending example-motions based on user-defined parameters, CryENGINE 3 delivers responsive interactive control over a character with a focus on believability. Characters in CryENGINE 3 can follow paths where the direction and speed changes smoothly or suddenly, move uphill or downhill and react to changing scenarios on-the-fly - dynamically blending animations to create a believable and realistic, yet dynamic and game-controlled representation of movement.
• Procedural Motion Warping & High-End IK Solutions
Procedural algorithms like CCD-IK, analytic IK, examplebased IK or physical simulations are used to augment pre-authored animations to avoid the typical computergenerated look that is often exhibited when combining artificial and captured animations. The CryENGINE 3 scalable and cross-platform warping technique preserves the style and the content of the base motion, despite the transformations complying with the everchanging constraints.
• Unique Dedicated Facial Animation Editor
The powerful Facial Animation editing tool within CryENGINE 3 Sandbox uses audio waveform analysis technology to extract phonemes (and other key features of speech) to animate facial features and provide convincing lip-sync. The sophisticated yet convenient user interface allows expressions to be defined and combined, then animated quickly and intuitively to multiple models across multiple platforms. The CryENGINE 3 video tracking tool captures movements from an actor's face and these movements are transferred directly to the facial model in the editor, where the expressions can be combined with the lip sync and/or further edited by an animator.
• Subsurface Scattering
Simulates the diffusion and diffraction of light transmitted through translucent objects, like ice and jade. The CryENGINE 3 unified solution can be used on in-game assets such as trees and plants or to create realistic human skin.
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