Crytek: Features of the Cryengine 3 explained - page 2
CryENGINE 3: Next Generation Real-Time Graphics
The CryENGINE 3 renderer provides seamless support for both indoor and outdoor environments on current platforms; and our multi-core and future-proof graphics technology ensure that CryENGINE 3 is next-gen ready. CryENGINE technology is world famous for its award winning rendering and CryENGINE 3 is no exception. CryENGINE 3 is the fastest, high-end renderer in the world, with new features specifically designed for console platforms. Benchmark-setting graphical performance, near-photorealism in indoor and wide-open outdoor environments and extra-ordinary real-time special effects are some of the hallmarks of CryENGINE technology. With CryENGINE 3, scalability across multiple platforms is a further evolution to enable great looking games - regardless of the target platform.
• Flow Graph
The CryENGINE 3 simple visual editing system gives designers an intuitive interface to create and control events, triggers and other game logic. This allows designers to build complex levels without needing to write a single script.
• Integrated Vegetation & Terrain Cover Generation System
CryENGINE 3 vegetation behaves according to natural rules about the desirable and allowable ground slope, surface altitude and allowable plant density, at run-time. Vegetation placement tools automatically create realistic, natural environments in a fraction of the time of traditional hand-placed systems, but still grant the freedom to position individual elements to achieve the perfect look.
• Real Time Soft Particle System & Integrated FX Editor
CryENGINE 3 simplifies the creation of extremely complex explosion, fire, smoke and other special effects using next generation soft particles, which in turn can be affected by: collisions with any other objects, forces such as wind or gravity and can interact with lights and shadows.
• Dedicated Road & River Tools
All worlds have paths, roads and rivers, so CryENGINE 3 features a dedicated toolset to enable instantaneous smoothing and leveling of terrain and application of materials, based on the placement of roads and river networks.
• Dedicated Vehicle Creator
The CryENGINE 3 vehicle toolset allows easy creation of any vehicle type, with intuitive control over vehicle characteristics, including defining component damage and damage effects, passenger positions and functions, weapon hard-points and turrets, engine and physics parameters as well as vehicle specific special effects.
• Multi-Core Support
To get the most out of modern multi-core processor architectures, CPU intensive subsystems of CryENGINE 3 such as graphics, physics, AI, networking and sound have been optimized to support multiple processors.
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