Chris Taylor interviewed about Space Siege
The founder and CEO of Gas powered Games, Chris Taylor, visited us and talk about Space Siege, some of its technical details, why they decided to use DX 9 and the problem of multi platform development.
Chris Taylor: We stripped it down to the bare metal and then we build it back up, mostly the Rendering Engine. The Multiplayer was also one of the things we really stripped down and rebuild it as well. But the lighting model and the shader and other things we built all that back up from scratch.
PCGH: So you weren't satisfied with the old system?
Chris Taylor: No, it just wasn't state of the art. We wanted it to be pretty sexy and if you look at what we got in there now with the physics and the Ragdoll stuff and all the cool per pixel lighting, it is pretty sexy.
PCGH: Physics is another interesting topic. Did you program your own routines or do you use middleware?
Chris Taylor: We use physics, the Ageia Physx and now that Nvidia bought them it is beautiful because now it is fully supported and you are gonna see that running on many, many cards.
Chris Taylor: It is wonderful because the Nvidia silicon is so powerful and so flexible. The future is extraordinarily bright and with the capabilities of Nvidia's GPUs it gives you more than one reason to buy an Nvidia GPU. You can use them for IEEE certified floating point calculations if you are in a scientific community. You can buy those cards and use them for, of course, game rendering, you can use them for physics and in the future any computationally intensive application which requires parallel processing. So Nvidia is doing excellent work for the future of parallel computing. We are super excited about that partnership and that future with Nvidia.
PCGH: So you will use that technique in future projects?
Chris Taylor: Oh yeah, absolutely!
PC-Spiele 2017: Games-Liste mit Release-Terminen [Update: Vollgas, Outlast 2, The Surge, Strafe]