RUSE: Hands-on plus technical details and performance estimation
At the Gamescom PC Games Hardware had a chance to test the PC version of RUSE and to get some technical information from the developers.
RUSE is a real-time strategy game with a World War II setting. In the multiplayer mode up to eight players (4 vs. 4) can compete on maps that are split into individual sectors. There are ground as well as water expanses and canyons or hills offer tactical advantages. It is also possible to spy on the enemy's sectors or to mask one's own. Fighting covers air, land and naval combat while the appropriate buildings deliver recourses and units.
The test system is based on a Core i7-920, a Radeon HD 4890 and 6 GiByte RAM. With almost maximal details and 2x MSAA this setup reached on a 24 inch display about 50 fps on average - if a lot of units, explosions and particles were visible, the framerate dropped to about 30 fps.
When talking to the Engine Lead programmer we were told about the LoD system and he mentioned up to one billion polygons per frame. The engine utilizes multiple threads for A.I., renderer, particles or sound. Those are again split up into jobs. According to our French interview partner the engine scales excellent on multiple CPU cores because of this subdivision - but more than four cores wouldn't deliver huge benefits.
The developers didn't want to reveal if a demo version of the game will be published before RUSE is released in the first quarter of 2010.
Gamescom 2016: Die Spielemesse in Köln - Aussteller, Tickets, Sicherheitskontrollen, Öffnungszeiten, Preise, Anreise