Runes of Magic: High Quality Visual Modes tested
Runes of Magic is a free MMORPG that is also growing in popularity. PC Games Hardware shows how to increase the visual quality of Runes of Magic for free and runs graphics card benchmarks.
Runes of Magic: Introduction
The free MMORPG Runes of Magic is based on an own graphics engine. The renderer supports modern features like Per Pixel Lighting and Normal Mapping as well as diverse Bloom effects and dynamic shadows. Sound and animations (RAD Games Tool) have been integrated into the game with middleware, but the motions are a little stiff though. Textures aren't a strength of Runes of Magic since they aren't available in high resolutions - but they suit the comical graphics style of the game. All in all the visual appearance is quite good for a free game.
Runes of Magic: Quality improvements with FSAA
To test how high quality FSAA modes affect the performance, PC Games Hardware uses a sequence that takes 20 seconds. The FSAA modes of the HD 4870 can be used via the Catalyst control Center, while Geforce users need the tool Nhancer.
Without Anti Aliasing (1x MSAA), but with maximal details at 1,920 x 1,200 and 16:1 AF, a Radeon HD 4870/1G reaches 72 fps on average. While 4x MSAA reduces the performance by the common 24 percent, 8x MSAA which is almost "Free” usually pushes the framerate downwards by another 12 percent. Adaptive Quality Anti aliasing is based on MSAA, the performance disadvantage is therefore comparatively low (minus 5 percent compared to 8x MSAA). 6x Narrow Tent CFAA and 8x Wide Tent CFAA cost slightly more than 8x MSAA (minus 9 respectively minus 11 percent). 24x Edge Detect CFAA brings the performance to the knees though: In comparison to 8x MSAA the framerate is halved.
A Geforce GTX 260-216 is slightly slower than the HD 4870/1G if Anti Aliasing is deactivated, but 4x MSAA doesn't cost a lot of performance (minus 5 percent) and with 8x MSAA the Geforce is on the same level as the Radeon (minus 16 percent compared to 4x MSAA). TMSAA in combination with 8x MSAA reveals to be moderate in matters of hardware requirements (minus 7 percent), TSSAA on the other hand reduces the performance a lot and is even slower than 2x2 SSAA (minus 33 respectively minus 28 percent). With the small Hybrid Mode 8xSQ (2x2 SSAA + 2x MSAA) the framerate is halved (compared to 1x MSAA). More challenging modes are too much for the Geforce GTX 260-216.