Risen: Tops and Flops of the graphics
The unofficial Gothic successor Risen offers fantastic visuals in some situations, but is less convincing in some other parts. PC Games Hardware demonstrates the Tops and Flops of the graphics.
In many cases the engine of Risen is able to deliver extremely atmospheric graphics especially the FP-16-Lighting has been made very well. But often the image also appears to be boomed too much - the adaptive tone Mapping is too intensive and the light is too bright. Furthermore the HDR Rendering pipeline causes that Risen does not support Anti Aliasing natively. On the other hand there are now flickering Shadow Maps in the RPG due to Screen Space Ambient Occlusion and Soft Shadows.
The environment of Risen also offers well designed enemies and convinces with its liveliness but some NPCs on the contrary are clumsily animated. The visualization of water is average at best and could even be called ugly. The Specular Maps are surprisingly sharp though. Unfortunately this does not apply to many of the other textures on walls or objects. The Depth of Field blur adds to this and blurs distant objects (too much).
Examples for positive and negative aspects mentioned above can be found in our gallery. If you want to know more about Risen, we recommend our articles Risen in graphics card benchmark test - Radeon HD 5870 on top - Update Radeon HD 5850 and Risen Tuning Tips: Activate Anti Aliasing, improve graphics and start the game faster.