Rage: First impressions of the PC version and performance estimation
Up to now there had only been a trailer, screenshots and some moving pictures of id's post apocalyptical shooter Rage. At the Gamescom Matt Hooper and Tim Willits presented a playable version of Rage.
The id developers didn't give us an Xbox 360 controller but therefore they presented the PC version of Rage. According to Tim Willits the test PC was equipped with 4 GiByte RAM and a Geforce GTX 275. The setup was able to run Rage at a resolution of 1280 x 720 pixels at the desired 60 fps and without lags.
Although the new id Tech 5 Engine doesn't support DirectX 10 or DirectX 11, the graphics of Rage don't have to fear other games on the market. The graphics admittedly look like the basic design had been taken from comics. Many textures are surrounded by a thin black line, some decent kind of Cel Shading. The richness of details of the textures for faces and weapons is really impressive. Due to the mega texture technology the rest of the game are also covered in high resolution textures. Furthermore it seems like id doesn't use a Depth of Field effect and thus even distant objects are very detailed. As usual for id all textures look very vividly and the developers also integrated Stencil Shadows, dynamic light sources and lots of destructible objects.
But the gaming experienced suffered from the fact that the 42 inch TV, which the game was presented on, had to interpolate the used resolution (1280 x720) and thus the picture was a little blurred.
Gamescom 2016: Die Spielemesse in Köln - Aussteller, Tickets, Sicherheitskontrollen, Öffnungszeiten, Preise, Anreise