PCGH exclusive: The future of 3D Graphics: GPU Computing and Ray Tracing
What do the bright minds behind GPUs like Geforce and co think about the future of 3d Graphics? This article by Nvidias chief scientist David Kirk tries to explore new possibilities and future uses for the computing power of GPUs.
Is the traditional GPU on the verge of extinction due to Intels (only announced) massive push in raytracing technology? Nvidias chief scientist Dr. David Kirk invites you exclusively here at pcgh.de to share his vision of the next steps and future developments in 3D graphics.
The Future of 3D Graphics
In recent years we've seen tremendous interest in utilizing the immense parallel processing power of GPUs for uses beyond classic 3D graphics processing. GPUs have evolved far beyond simply implementing a fixed function graphics pipeline to becoming flexible, programmable, massively parallel computers. Similarly, 3D graphics has evolved to encompass many forms of visual computing applications. GPUs are now considered "computational graphics" engines, as many of the fixed function parts of the graphics pipeline have become programmable. And we have only seen the beginning of this transformation.