Technical milestones in the history of 3D graphics cards
Current 3D graphics cards look back on a long history: It all began with hardly customizable cards of the Voodoo era. Then there were the programmable shaders of the first Geforce graphics cards and now we have the current Tera-FLOPS giants of AMD's Radeon series.
The most interesting end customer 3D graphics cards had their breakthrough with the 3Dfx Voodoo Graphics - a pixel and texture engine with two chips. Since then much has happened: Expanded programmability and color spaces, partly venturesome cooling constructions, a power consumption which is far beyond the fastest Desktop CPUs and RAM which was sufficient for big workstations in the 90ies. Please join us on a journey through technical milestones in the history of 3D graphics cards and marvel at the progresses that have been achieved within the past thirteen years.
We looked at the development of clock rates of GPU and video RAM, the processing power since the first DX9 generation, the fillrates of pixels and textures, the number of transistors per GPU und their production process as well as the spectrum and equipment with VRAM during the past thirteen years. We concentrated on single GPUs and single cards for end customers. In the professional business the graphics cards have much more RAM.