Fusion Render Cloud: 1 PetaFLOPS for games and HD movies on mobile devices
At the CES AMD announced the AMD Fusion Render Cloud for the second half of 2009. The PetaFLOPS super computer with the calculating power of over 1,000 GPUS and an unspecified number of Phenom II CPUS is supposed to enable HD movies and "visually intensive” games on mobile devices.
The Fusion Render Cloud is supposed to recode available HD material by order of providers so that customers can enjoy them on mobile devices - in an appropriate form of course - that normally don't have the required battery life or calculating power.
For this the AMD Fusion Render Cloud uses a software solution from the company Otoy that already delivered the Ruby render videos of the Cinema 2.0 presentation, which often have been regarded to be the HD 4870 tech demo and dismantle the border between GPU and CPU rendering.
AMD mentions for example that a customer could watch a movie on a mobile device while being on the move and seamlessly switch to the home theater equipment to continue the movie on full resolution when arriving at home.
Even "visually intensive First Person Shooters” are supposed to be available to customers on appropriate devices. AMD doesn't go to details about how the delay between the input on the mobile device, sending the data to the Fusion Render Cloud, calculating the new visual information and their redelivery to the mobile device is compensated.
The AMD Fusion Render Cloud is of course supposed to be based on AMD hardware consisting of Phenom II CPUS, AMD's 790 chipsets and the HD 4870 graphics processors. Thus AMD wants to back up the position as a platform supplier.