PCGH Retro: The most important 3D effects of 1998
With Larrabee and multicore CPUs, Intel wants to change track of graphics into the direction of Raytracing. We rummaged in our archives and learned which 3D techniques were up-to-date ten years ago.
The following information originates from a special issue from publisher Computec, which was released in March 1998.
We added a gallery with pictures showing the effects of the individual 3D techniques. Just click on any image in the gallery below.
Here is a short list of key words that are linked to the 3D techniques of 1998. Some of them represent fundamental abilities of todays graphic devices.
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