Hands-on test on Mass Effect 2: That's new in the modified Unreal Engine 3 - maximum 30 fps for PC version?
For RPG players titles from Bioware are always high on the list. Besides the gloomy fantasy RPG Dragon Age: Origins we could do a first hand-on test of Mass Effect 2 at the Gamescom, the second part of the Sci-Fi trilogy. We could also examine the changes of the Unreal Engine 3.
Mass Effect 2 is scheduled for Q1 2010 and will be released for both PC and Xbox 360. According to Jesse Houston, associate producer at Bioware, Mass Effect 2 will only run with 30 fps (see interview on vg247.com). If that is only valid for the Xbox 360 or for the PC version as well was not answered clearly in the interview.
During the relatively short playable scene at EA's Gamescom stand Shepard attacks a fortified base - as usual he is accompanied by two team mates. During combat we could try the new body hit system: In the predecessor the dying animation was always the same but in Mass Effect 2 you really see if you hit someone on the arm or the leg. Also new is the improved LOD system (level of detail) and the expanded streaming technology for textures.
We could not notice that much of it during the short Gamescom demo but the scenes were mainly set inside the base. In addition, only the Xbox 360 version was available. There we noticed the low resolution and the snowy effects like in the first game which can hopefully be turned off in the PC version again. Many of the used textures we seemed to know from the predecessor. But the explosion was much more impressive than in the first Mass Effect. We definitely liked the atmospheric dialogs which were set in scene with strong facial expressions and nice camera perspectives.
Gamescom 2016: Die Spielemesse in Köln - Aussteller, Tickets, Sicherheitskontrollen, Öffnungszeiten, Preise, Anreise