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      • Von feivel
        Zitat von Sturmtank
        hmm, mein pc ist jeder konsole um längen überlegen, und dennoch sehen spiele am pc nicht besser aus, nein sogar schlechter, wenn ich an fifa 2010 denke


        liegt an der schlechten umsetzung...
        batman sieht mit sicherheit wesentlich schärfer auf dem pc aus zum beispiel
      • Von Sturmtank Freizeitschrauber(in)
        hmm, mein pc ist jeder konsole um längen überlegen, und dennoch sehen spiele am pc nicht besser aus, nein sogar schlechter, wenn ich an fifa 2010 denke
      • Von feivel
        das freestyle müsste aber älter sein, als das sonykonzept....

        zitat wiki:

        Freestyle Pro

        http://upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Microsoft-SideWinder-Freestyle-Pro-Gamepad.jpg/200px-Microsoft-SideWinder-Freestyle-Pro-Gamepad.jpg http://extreme.pcgameshardware.de/skins-1.5/common/images/magnify-clip.png
        SideWinder Freestyle Pro gamepad

        The Freestyle Pro, released in 1998, was a rather novel gamepad, as the up-down-left-right directions in analogue mode were controlled by the movement of the controller, more precisely by the absolute pitch and roll position of the pad. This reaction on movement is quite similar to some of the features of the new Sony PlayStation 3 SIXAXIS. Games that did not punish washy control inputs such as Motocross Madness (which was bundled with the controller) profited from this physical interaction. But other games that heavily relied on precision (such as flight simulators) couldn't be controlled precisely with it - as movement was free and not limited by physical bounds as in a traditional analogue joystick/gamepad design, the user could not intuitively say if he moved the controller 100, 50, etc. percent in one direction. Even the "zero position" could not be precisely found, as retracting mechanisms could obviously not be built in.
        The control pad had a total of ten digital fire buttons: six buttons controlled with the right thumb (named ABC XYZ), two shoulder buttons (one left, one right), and two buttons controlled with the left thumb, one named start, the other marked with a shift key symbol (as the SideWinder software allowed to use this button to shift controls for the ABC XYZ buttons - on the driver side, it was just an action button like the others).
        The left thumb also controlled a D-pad which was rather useless when it came to fast and precise digital movement controls: the D-pad had to be pushed a far way until the action requested was finally registered, and the directions pressed were interpreted too washy (pressing left often resulted in the controller registering a diagonal left-down, for example - a problem that is crucial in versus fighting games). The endless steps throttle in the middle was also not perfectly thought-out: it behaved like an endless scroll wheel on the mechanical side, while the hardware driver assumed it to be a absolute value throttle - scrolling on and on in one direction only caused the hardware driver to rest in either zero percent or 100 percent throttle position.
        A sensor button switched the control pad between analogue mode (green LED) and digital mode (red LED). In analogue mode, the x- and y-axis were controlled by the analogue controller movements, and the D-pad was used as a hat switch. In digital mode, the D-pad controlled the x- and y-axis like a traditional digital control pad (therefore, there was no hat switch function in digital mode).
        Due to the release in 1998, at which time USB was just taking off, the Freestyle Pro supported both game port and USB connection. Without the adapter, the controller's cable ended in a game port plug. The sale box contained the Gameport-to-USB adapter for free.
      • Von GR-Thunderstorm BIOS-Overclocker(in)
        Zitat von Atel79
        Ist nur neid von Sony und M$ sie sehen wie erfolgreich nintendo ist und bringen jetzt genauso sowas raus obwohl Sony und Ms nintendo dafür am anfang belächelt haben
        Siehe meinen Beitrag davor. Prototypen von Motion Controll hat Sony schon MINDESTENS seit 2004 im Schrank. Man hat nur bisher nichts damit anzufangen gewusst.
      • Von Atel79 PC-Selbstbauer(in)
        Ist nur neid von Sony und M$ sie sehen wie erfolgreich nintendo ist und bringen jetzt genauso sowas raus obwohl Sony und Ms nintendo dafür am anfang belächelt haben
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697377
Grafikkarten
Neue Xenos-GPU in neuer Xbox?
Laut Gerüchten will Microsoft wie beim Vorgänger Xbox 360 in seiner nächsten Konsole, im Internet oft Xbox 720 genannt, einen AMD-Grafikchip einsetzen. Mit der neuen Konsolengeneration ist allgemein wahrscheinlich nicht vor 2012 zu rechnen.
http://www.pcgameshardware.de/Grafikkarten-Grafikkarte-97980/News/Neue-Xenos-GPU-in-neuer-Xbox-697377/
15.10.2009
microsoft,xbox
news