IDF 2009: Larrabee demonstrated for the first time - Intel's graphics card calculates Ray Tracing scene
At the Intel Developer Forum (IDF) in San Francisco Intel has shown the first working version of Larrabee which was used to display scenes of Quake Wars Ray Traced. Confirmed: First Larrabee samples have been given to important developers and the technology is supposed to be sold as graphics card in 2010.
It has already been suspected that Larrabee, for which multiple x86 processors are combined, is primarily intended for Ray Tracing graphics. But Intel confirmed last year that Larrabee graphics cards will also be able to display DirectX or OpenGL games with the currently used Rasterization without any adjustments.
Unfortunately Intel only showed a Ray Tracing scene from Quake Wars Ray Traced at the IDF and no modern DirectX game. Furthermore only a fixed perspective was demonstrated - camera movements or interaction with the scene weren't included. Intel's Ray Tracing expert Daniel Pohl is on site at the IDF, too. We hope to receive more information about the Ray Tracing variant of Quake Wars and Larrabee from him. The Larrabee unit in the PC that has been used during the presentation was supported by a processor of Intel's new 32 nanometer series Gulftown.
As already mentioned Larrabee will primarily be used for graphics cards next year. According to Intel processors with integrated Larrabee architecture could be possible at a later time.
More articles related to Intel's Larrabee and Quake Wars Ray Traced:
• Detailed Larrabee Die shot shown by Intel
• Nvidia's Chief Scientist Bill Dally about GPU technology, DirectX 11 and Intel's Larrabee
• Quake Wars: Ray Traced - new version with enhanced features
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