Extreme Widescreen Benchmarks at WSGF
Gaming at high resolutions usually costs a lot of performance. Our colleagues at the WSGF ran benchmarks to check the impact of extreme widescreen and surround gaming resolutions.
Commonly reviews of graphics card cover only the most frequently used screen resolutions and graphics settings. The upper limit often is 2,560 x 1,600 pixels, which is usually used for 30 inch displays. But WSGF, also known as Widescreen Gaming Forum, focuses on widescreen and surround gaming resolutions that exceed the common standards.
They ran benchmarks in Half-Life 2: Episode 2, Far Cry 2, World in Conflict and Trackmania Nations to check how graphics cards can deal with resolutions like 5040 x 1050 or 3840 x 1024 and how big the difference in performance to the common resolutions like 1920 x 1200 or 1600 x 1200 really is. For their tests they used a Geforce GTX 295 as well as Geforce GTX 275s with 896 and 1792 MiByte VRAM. The test system is based on an X58 motherboard with a Core i7-920 and 12 GiByte DDR3 RAM. You can find their results in their WS and WTH Benchmarking (GTX 275) article. If you want to have more benchmarks of that kind you might want to check out the WSFG Benchmarking section.
To get an impression of what it looks like to play at extreme widescreen or surround gaming resolutions you should take a look at the articles Drakensang: The Dark Eye running at extreme widescreen resolutions, Fear 2: Project Origin - Widescreen check at WSGF or The sky is wide open - HAWX at 5,040 x 1,050.
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