GC 2008: No confirmation of Physx support for Sacred 2
Will Sacred 2 be one of the few games that support hardware accelerated physics, which can be calculated on the GPU? Developer Ascaron still could not answer the question on the Games Convention.
Sacred 2 will offer a lot of physics, regardless if it is hardware accelerated or not. The flight characteristics of all projectiles, traps and the simulation of wind and weather will be physically correct. Furthermore there will be Ragdoll and the fog will be responsive to the wind. Special enemies will be able to cause landslides and earthquakes or throw rocks. The cloth simulation that has been announced earlier will be calculated via Vertex Shader.
As we played a little we saw that the game looks quite well and runs smooth already. On the available test system, a Dell XPS 720 (Ascaron cooperates with Dell) with a Core 2 Quad Q6600, 2 GiByte RAM and a Geforce 8800 GTX, Sacred 2 was running with 45 to 55 fps on average. Currently only one core was used, since the optimization of the engine hasn't been done, yet.
But the version of the game is already stable, and Ascaron's Torsten Maier (Public Relations) said: "This won't change and the final version won't crash unless one hits the ESC button repeatedly.” In October we will see if he is right, when Sacred 2 will hit the stores.
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