Dragon Age: Origins - Optimum performance with middleclass hardware possible
For playing Bioware's new action-packed game stutter-free and with maximum details RPG players do not necessarily have to update their PCs on November 6. A middleclass system will probably do the job as well.
At the Gamescom in Cologne the men behind genre hits like Baldur's Gate or Neverwinter Nights presented their new title Dragon Age: Origins on a PC with Core 2 Duo E6750 (2.66 GHz), Geforce 8800 GTS/512 MiByte and 3 GiByte RAM.
On this middleclass system the RPG run absolutely smoothly and without any performance problems with a resolution of 1,680 x 1,050 (no FSAA/AF). The graphics is up to date and does not need to hide behind other competitors. The character details are very high. Especially the facial animation is very impressive. Combat animation is worth seeing, too, and metal parts of armors look very realistic due to the brightness effects rendered with Specular Maps. Also fire looks impressive as well as the detailed and soft shadows of protagonists and opponents.
Concerning gameplay Dragon Age: Origins sets a high value on decisions made by players which consequently affect the course of the game. The release of both PC and Xbox 360 version is scheduled for November 6.
PC Games Hardware already reported about Dragon Age Origins:
• Dragon Age: Origins Collector's Edition officially announced
• Dragon Age: Origins - Three new videos and 15 pictures from the Comic Con - Update
• Dragon Age: Origins - New gameplay videos sighted
• Dragon Age: Origins - System requirements revealed
• Dragon Age: Origins - New screenshots and trailer introduce the city of Redcliffe
• Dragon Age: Origins - Different gameplay on PC and consoles
Gamescom 2016: Die Spielemesse in Köln - Aussteller, Tickets, Sicherheitskontrollen, Öffnungszeiten, Preise, Anreise