Diablo 3 - Techies do the hands-on test
At the Gamescom we jumped at the chance to play all three Diablo 3 characters and especially paid attention to the technology.
We could choose between barbarian, witch doctor or wizard - both playable in male or female version. The Monk was officially introduced on the following evening and so it was not playable. Like with the predecessors we soon got addicted to the game after we had fought against the first monsters and collected first skills - Diablo 3 is lots of fun and looks really great.
The vast physics system plays an important role concerning graphics and atmosphere. The sand storm in the desert setting was amazing. While the wizard fights against monsters dungeons as well as pillars and balustrades fall down in a physically accurate way. Very important for the gameplay: Hit creatures hurtle around and fall down on objects before they lifelessly slump down. Especially bigger opponents fall apart in an exaggerated manner but do react physically accurate as well.
Character animations are very good as well: The barbarian fighting his opponents is a feast for the eyes when he does his blows of the axe. The same applies for the animations of the wizard and the witch doctor. Though textures do not have a high resolution they seem to be detailed and perfectly fit in the game's atmosphere. The shadows seem to be made with some kind of soft shadows which is not extraordinary beautiful but they are correctly rendered.
Unfortunately we were not allowed to display the fps. Supposedly the test PCs used a Core i7-920 and a Geforce GTX 285. Behind the cover we saw the XPS logo by Dell. We assume that anti-aliasing and anisotropic texture filtering were activated. Stuttering we only noticed when masses of enemies occurred and lots of spells were used - but that took only a short period of time and the frame rate subjectively stayed above 20 fps.
Gamescom 2016: Die Spielemesse in Köln - Aussteller, Tickets, Sicherheitskontrollen, Öffnungszeiten, Preise, Anreise