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      • Von smoky-jo Schraubenverwechsler(in)
        Diablo III Beta Patch 13 – v.0.7.0.8610
        *
        A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.

        *
        General
        All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
        Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
        When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
        For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
        An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
        *
        Auction House
        The gold auction house is once again available for testing
        The listing fee for all auctions has been removed
        The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
        The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
        Players may now only have 10 active auctions per auction house
        Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing
        Battle.net
        Public chat is now available to test
        Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.
        Skills
        The levels at which both active and passive skills unlock have been adjusted for all classes
        Skill runes are now available for testing
        The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
        In total, players will be able to gain access to 5 skill runes for each skill by level 60
        Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
        The following categories will be shared by all classes:
        Primary Attack
        "Primary Attack" applies to skills that typically generate resources and can be used frequently
        By default, Primary Attack is assigned to the first mouse button
        Secondary Attack
        "Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
        By default, Secondary Attack is assigned to the second mouse button
        Defensive
        "Defensive" applies to skills which can be used to escape or control the flow of combat
        By default, Defensive is assigned to the first action bar quick slot
        Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
        Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
        To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
        The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds
        *
        Classes
        Barbarian
        Active Skills
        Bash
        Weapon damage increased from 145% to 150%
        Cleave
        Weapon damage increased from 115% to 120%
        Frenzy
        Weapon damage increased from 100% to 110%
        Ground Stomp
        Base skill no longer deals weapon damage
        Stun duration increased from 3 seconds to 4 seconds
        Hammer of the Ancients
        Weapon damage increased from 180% to 200%
        Leap Attack
        Weapon damage increased from 100% to 125%
        Threatening Shout
        Damage reduction decreased from 50% to 25%
        Passive Skills
        Weapons Master
        Swords/Daggers: Damage bonus increased from 10% to 15%
        Maces/Axes: Chance to critically hit increased from 5% to 10%
        Polearms/Spears: No change
        Mighty Weapons: Fury generated per hit increased from 1 to 3
        Demon Hunter
        Active Skills
        Bola Shot
        Weapon damage to main target increased from 100% to 130%
        Weapon damage to other targets in range increased from 75% to 110%
        Caltrops
        Movement speed reduction decreased from 65% to 60%
        Chakram
        Weapon damage increased from 135% to 150%
        Entangling Shot
        Hatred generation decreased from 4 to 3
        Evasive Fire
        Weapon damage increased from 115% to 125%
        Pathing has been improved when performing a backflip
        Hungering Arrow
        Weapon damage increased from 85% to 115%
        Impale
        Weapon damage decreased from 275% to 250%
        Vault
        Pathing has been improved
        Passive Skills
        Steady Aim
        Damage bonus when no enemies are within 10 yards increased from 10% to 20%
        Vengeance
        Maximum Hatred bonus decreased from 50 to 25
        When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2
        Monk
        Active Skills
        Breath of Heaven
        Spirit cost reduced from 50 to 25
        Heal amount increased
        Now has a 15 second cooldown
        Dashing Strike
        Weapon damage decreased from 160% to 80%
        Pathing has been improved
        Exploding Palm
        Weapon damage from bleed effect decreased from 65% to 60%
        Lashing Tail Kick
        Weapon damage decreased from 225% to 200%
        Mantra of Evasion
        Chance to dodge bonus decreased from 25% to 15%
        Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
        Passive Skills
        Guardian's Path
        When dual-wielding, chance to dodge bonus increased from 10% to 15%
        While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
        Resolve
        Enemy damage reduction decreased from 30% to 25%
        Witch Doctor
        General
        Witch Doctor mana has received a tuning pass
        Active Skills
        Corpse Spiders
        Weapon damage per swing decreased from 38% to 25% per spider
        Firebomb
        Weapon damage decreased from 155% to 100%
        Grasp of the Dead
        Movement speed reduction increased from 50% to 60%
        Haunt
        Duration of Haunt no longer scales per level
        Now deals 350% weapon damage over 15 seconds
        Hex
        Damage bonus to hexed enemy decreased from 20% to 12%
        Plague of Toads
        Weapon damage decreased from 150% to 130% per toad
        Summon Zombie Dogs
        Weapon damage per hit decreased from 15% to 9% per dog
        Passive Skills
        Spiritual Attunement
        Mana regeneration decreased from 2% to 1% of maximum Mana per second
        Wizard
        General
        Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
        Active Skills
        Arcane Orb
        Weapon damage increased from 225% to 250%
        Diamond Skin
        Maximum absorption amount decreased
        Frost Nova
        No longer deals weapon damage
        Ray of Frost
        Weapon damage increased from 155% to 200%
        Movement speed reduction decreased from 40% to 30%
        Attack speed reduction decreased from 30% to 20%
        Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
        Shock Pulse
        Weapon damage increased from 90% to 105%
        Wave of Force
        Weapon damage decreased from 250% to 220%
        Movement speed reduction increased from 50% to 60%
        Passive Skills
        Evocation
        Cooldown reduction decreased from 20% to 15%
        Glass Cannon
        Damage bonus reduced from 20% to 15%
        *
        Crafting
        The cost to level the Blacksmith has been reduced by 50%
        The gold and reagent cost of Blacksmithing recipes has received a tuning pass
        The following affixes now have a chance to appear twice when crafting an item:
        Min damage
        Max damage
        All Elemental damage types
        *
        Followers
        Templar
        Skills
        Heal
        Heal amount increased
        Loyalty
        Healing per second increased
        *
        Items
        General
        Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
        Quivers will now grant +damage
        New item affixes have been added!
        Chance on hit to:
        Fear
        Stun
        Freeze
        Immobilize
        Chill
        Blind
        Slow
        Knockback
        Vendors
        Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
        The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
        The vendor value of all items has been reduced
        *
        Monsters
        The health and damage of all monster in the game have been adjusted
        The amount of gold dropped by monsters has been increased
        *
        Bug Fixes
        For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
        Achievements should now awarded properly once their objectives are met
        Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
        Players should now be able to buy gold using their Beta Bucks
      • Von GoldenMic Lötkolbengott/-göttin
        Die sollen mir lieber endlich mal Zugang zur Beta geben. Ansonsten können sie sich soviel Zeit lassen wie sie wollen, hauptsache das Game was dann erscheint wird möglichst gut.
      • Von mathal84 Software-Overclocker(in)
        meine Güte, es ist ne beta die auch noch nichts kostet.... die Welt dreht sich weiter
      • Von sfc Software-Overclocker(in)
        Zitat von kazzig
        Naja, übel aufstoßen. Das Ding nennt sich immer noch "Beta" und da kann Blizzard machen, was sie wollen. Find ich auch völlig legitim. Man sollte nicht vergessen in welchem Status dieses Spiel sich befindet!

        Bis jetz war ja bei jeder Änderung der Aufschrei groß, von daher denke ich schon, dass der ein oder andere wieder mit seinem Flame die Foren unsicher macht^^
      • Von 0815 Freizeitschrauber(in)
        Zitat von Rollora
        schön zu sehen, wie hart noch dran gearbeitet und mit der Community getestet wird. Toll Blizzard weiter so

        Ich sollts jetzt auch mal installieren

        Wäre ja auch traurig ein unfertiges Game nicht zu Ende zu entwickeln
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article
868803
Diablo 3
Blizzard
Schenkt man dem Community Manager Lyrilla Glauben, hat sich Blizzard das Ziel gesetzt, den Beta-Patch-13 für Diablo 3 noch vor dem Wochenende zu veröffentlichen. Vorher möchte der Entwickler noch sicherstellen, dass jeder Spieler von der Charakter-Wipe erfährt.
http://www.pcgameshardware.de/Diablo-3-Spiel-21367/News/Blizzard-868803/
17.02.2012
http://www.pcgameshardware.de/screenshots/medium/2011/11/Diablo-3-_Begleiter_Templer_04.jpg
rollenspiel,blizzard,diablo 3
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