Devil May Cry 4 tested with DirectX 10 graphics cards (update)
Yesterday the demo of Capcom's action game was released. PCGH tested the capabilities of selected single cards and multi GPU solutions.
The demo of Devil May Cry 4 delivers high resolution textures and nice light effects. Nero, the main character, is slashing easily through masses of opponents. The gameplay is fluid and full of action.
In addition to the demo there is a benchmark with four scenes. With Fraps recording for 30 seconds, we checked the first part in DX 10 mode. Our test system had an Intel QX6850 on an Nforce 680i SLI motherboard with 2 GiByte DDR2-800 RAM.
Devil May Cry 4 does not have, despite its good visualization, high requirements directed at your graphics accelerator. Even at 1,920x1,200 with 4x AA/16:1 AF a slightly overclocked Radeon HD 3870 is enough to display the game. A Geforce 8800 GT on average is about 40 percent faster.
With multi GPU systems, AMD's Crossfire takes the lead. A second Radeon delivers around 90 percent more frames per second, than a single card can reach. Nvidia's SLI can't keep up to that with two Geforce 8800 GTs.
Further results with the average and minimal fps rates can be found in the picture gallery below.
We now deliver benchmark results, comparing the DirectX 9 and DirectX 10 performance. The used Geforce 8800 GT is about 16 to 21 percent faster when running in DX9 mode.
Soon there will be screenshots comparing the DirectX 9 and DirectX 10 version of Devil May Cry 4.
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