Dead Space: EA shows horror shooter with self-made engine
Christian Teichmann and Rich Briggs of Electronic Arts visited us to show a completely new preliminary version of the visually stunning sci-fi title Dead Space.
EA requested a possible large HD display, surround sound and a darkened room for the Dead Space presentation. We played on an Xbox 360 - first of all, the developer works on the console versions, the PC version follows later. All three variants are to be expected in retail at the end of 2008 and the shall lool visually identical. Unlike many websites say, there is no Unreal Engine 3 used. According to EA it's a engine developed by themselves. The team is considering DirectX 10 support at the moment. Also, the physics engine comes from EA.
The physics engine is suitable, for example, to show severed body parts of the Aliens or blood effects (even in weightlessness). Inside the version we saw was the engineer and involuntary hero Isaac Clarke in the "over the shoulder" perspective. He shoots at shockingly disfigured aliens, kicks angrily at not yet entirely dissected opponents and is moving through magnetic boots safely through the (impressive) weightlessness sections.
Ammunition stocks, life points, the 3D map, and even the inventory will be directly in the gaming environment. There is no classic HUD (ammunition bottom right, HP and mini-map on the left side).
You will find screenshots and several artworks in our gallery (just click on one picture to open up the gallery). For the German market there will be a censored version - not suprisingly.
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