Civilization 5 reviewed - DirectX 11 highly welcome
Sid Meier's Civilization 5 tested: Technological innovations in game mechanics and enhanced DirectX-11-appearance shall help the fifth part of the Civilization series become a great success. PC Games Hardware puts it to the test.
The fifth part of Sid Meier's Civilization series is as addictive as its predecessors. The player permanently wants to know what technology to research next to give his historical alter ego an edge conquering more space. Along with diplomatic and political strategies as well as strategically relevant placement of big cities the turn-based fighting system guarantees you deep strategic experience.
Like its predecessors, Civilization 5 offers many possibilities of creating the in-game world. Although the game in its course is getting increasingly complex, it is never becoming complicated and it won't overtax even newbies in that kind of game. Other positive aspects to Civilization 5 are its long time to play and that it is worth playing several times.
Civilization 5: Where are the innovations?
Developer Firaxis is proud to introduce its native support of DirectX 11 - in fact, according to Firaxis, DX 11 is the native mode for Civ 5. This helps increase the level of detail of the terrain, thanks to the tesselation feature. Scenes would load much faster and the texture resolution is higher. Waves could be animated in a more complex way. Particles and fog look more delicate. Highlights, high-resolution shadows and Direct Compute are further DirectX-11-features.
Minimum system Requirements : Civilization 5
OS: Windows XP SP3/ Windows Vista SP2/ Windows 7
CPU: Dual-Core CPU (Core 2 Duo at 1,8 GHz or Athlon 64 X2 at 2,0 GHz)
RAM: 2 GiB
HDD: 8 GByte
VGA: 256 MiB Radeon HD 2600 XT, 256 MiB Nvidia Geforce 7900 GS, Core i3 with integrated graphics
DirectX: DirectX 9.0c
Recommended System Requirements: Civilization 5
OS: Windows Vista SP2/ Windows 7
CPU: 1,8-2,4 GHz Quad-Core CPU
RAM: 4 GiB
HDD: 8 GByte
VGA: 512 MiB Radeon 4800, 512 MiB Geforce 9800
DirectX: DirectX 11