Borderlands: Amazing screenshots plus details about Unreal Engine 3
The Shooter-RPG Borderlands where Unreal Engine 3 meets a special graphics style will be released this week. PC Games Hardware presents first screenshots and reveals details about the technology.
While our German colleagues of PC Games already tested Borderlands we at PC Games Hardware rather wait for the final games version. Nevertheless we reveal some details; we start with an Engine overview:
Borderlands: UE3 meets concept art
As with former titles, developer Gearbox relies on Epic's Unreal Engine 3 again which was heavily modified, though. The biggest difference compared to most of the UE3 games is the exceptional concept art style: Hand-drawn textures in combination with black lines result in a Cel Shading look which is unique in this form and makes Borderlands stand out from the crowd. The rather simple optics - which plays up during fights, though - is backed up by an impressive technology package: The modified UE3 boasts with Parallax Occlusion Mapping, Soft Shadows, HDR-Rendering, Screen Space Ambient Occlusion and adaptive Depth of Field - the latter is a matter of taste but we like it. According to Gearbox Borderlands is completed by the option to use anti-aliasing and having a slightly better performance under D3D10 - however, both options had not been accessible in the pre-version.
Borderlands: Multicore optimization meets Nvidia Physx
By contrast multicore support already works very well: Borderlands definitely uses more than two cores - even with maximum details at 2560 x 1600 pixels (with a Radeon HD 5870). As usual for Unreal Engine 3, Nvidia's Physx library does the physics computing - to what extent acceleration via GPU will be possible remains to be seen.
More about the topics Quadcore, GPU-PhysX und D3D10 will be revealed soon. Till then have fun with the screenshots in our gallery.
More interesting articles about Borderlands:
• Borderlands: System requirements revealed
• Borderlands: PC version delayed
• Borderlands: New screenshots of the DirectX 10 shooter - Update: Behind the Scenes trailer