Online-Abo
  • Login
  • Registrieren
Games World
      • Von Dark Iron Guard PC-Selbstbauer(in)
        Zitat von cyco99
        Das habe ich auch schon gehört, jedoch bin ich mir nicht sicher, ob es sich um Zusatzinhalte oder lediglich um Patches oder sonstige Anpassungen handelt.

        Alles: Zusatzinhalte wie Hüte, viele neue Waffen für jede Klasse, etliche Maps, neue Spielmodi, Serverbrowser Updates, Menü Updates, balance Updates, Tausende Achievments, Tauschsystem, Craften usw.
        Kannst ja auch mal aufs Datum schauen, da kommt manchmal fast jeden 3. Tag ein neuer Patch.
        Quelle: http://store.steampowered...

        Updates:
        [Spoiler]
        Team Fortress 2
        Show posts for all products, not just Team Fortress 2
        Full Stories Headlines
        4 Nov 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed a bug that prevented Mac players from getting the Halloween achievements
        Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc.
        Fixed Engineers being able to build under the final capture point in Mann Manor
        Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games. See http://www.teamfortress.c... for full details.
        Share:
        2 Nov 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed a minor issue with the Horseless Headless Horsemann
        Share:
        29 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor
        Updated the localization files
        Share:
        29 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine (CS:S, DoD:S, TF2, HL2M)
        Fixed a dedicated server crash when HLTV disconnects
        Fixed a crash in the materialsystem

        Team Fortress 2
        Fixed a bug with the Horseless Headless Horsemann falling through playerclip ladders
        Fixed a bug with grenades sometimes exploding on friendly players
        Fixed the Sticky Jumper doing damage to enemies
        Fixed spectators collecting the Haunted Halloween Gift in Mann Manor
        Fixed trading the Saxton Hale Mask granting the achievement to the recipient
        Fixed the Candy Coroner achievement not awarding the Mildly Disturbing Halloween Mask
        Updated Mann Manor
        Improved clipping to prevent players from getting out of the map and to fix various exploit ledges
        Updated the Ghastlier Gibus to be tradable
        Updated the localization files
        Share:
        28 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine (CS:S, DoD:S, TF2, HL2M)
        Removed the rate limit for the "status" command when entered into the server console
        Fixed an exploit that allowed people to send fake server messages to clients
        Significantly improved engine vertex compression (large reduction in per-model memory usage)

        Team Fortress 2
        Added TF2Maps.net Art-pass contest winners:
        Mountain Lab
        Mann Manor
        Halloween 2010 Event
        Mann Manor is haunted by the Horseless Headless Horsemann.
        Random gift drop in Mann Manor.
        4 new Halloween achievements.
        Added new Halloween hats.
        Added a new Halloween weapon.
        Added Gift Wrapping of gifts to the store.
        Added Custom Description tag to the store.
        Added the community created "Swamp Theme" assets, so all maps can use it:
        See http://swamp.tf2maps.net/ for full details.
        Updated cp_coldfront with the latest changes from the community creator (Icarus):
        Improved visibility on last CP.
        Moved second CP slightly closer to the attacker's side.
        Added cover for players queuing up the health pack on the second CP.
        Improved clipping on the zig-zag ramp to middle CP.
        Teams that capture the middle CP are now awarded with faster spawn times.
        Added a health penalty to the Rocket Jumper.
        Added the Sticky Jumper for Demomen to practice jumping.
        Fixed the Sandvich charge meter.
        Fixed glows not drawing correctly when using antialiasing on some computers.
        Improved the checks that trigger mp_scrambleteams_auto.
        Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers
        Share:
        20 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Trading changes
        Added some anti-scam advice to the chat window.
        Increased trading slots to 8 slots per person.
        Added item rarity colors.
        Added the item’s original name to the item description.
        Made most tools tradable.
        Fixed Ellis’ Cap and the Frying Pan not being tradable
        Share:
        20 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed another sentry gun exploit that let Engineers build multiple sentries
        Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time
        Share:
        19 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed a sentry gun exploit that let Engineers build multiple sentries
        Fixed Engineers being able to build level 3 mini-sentries using The Wrangler
        Fixed the Holy Mackerel hit triggering the first blood event in Arena mode
        Fixed seeing error particle systems in old demos
        Share:
        13 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!
        Made Ellis' Cap and the Frying Pan tradable
        Added "Automatically respawn after loadout changes in respawn zones" option to the Options->Multiplayer->Advanced dialog
        Fixed a problem with the Lugermorph model
        Share:
        9 Oct 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed an exploit that allowed people to bypass the Gloves of Rushing Urgently’s damage taking penalty
        Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly Gibus, Soldier’s Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin
        Fixed a case where some clients where timing out while accessing the store
        Share:
        6 Oct 2010
        Team Fortress 2 and Counter-Strike: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2 and Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Shared Changes (CS:S, DoD:S, TF2, HL2M)
        ServerBrowser now sorts by ping by default once again.
        Fixed Mac crash on launch when running Mac OSX 10.5.8.
        Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov

        Team Fortress 2
        General Fixes
        Fixed an issue that caused some old demos to crash.
        The server browser now sorts by ping by default.
        The Trading dialog now starts with the chat window having focus.
        Fixed a bug that caused overheal to not work properly.
        Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
        Fixed the Heavy's hands being invisible.
        Soldiers no longer maintain their rage level when changing loadout.
        Alerts now sort on top of achievement status.
        Prevented a bad state occurring when someone tried to trade with themselves.
        Fixed a dueling related crash caused by custom scoreboard UIs.
        Fixed players not being able to set their default FOV correctly.
        Fixed being unable to equip customized shotguns & pistols on some classes.
        Improved the explanation of the item set bonus in set item descriptions.
        Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
        Fixed the wrench number for the Golden Wrench not displaying properly.
        Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
        Fixed client seeing incorrect message when changing team while participating in a duel.
        Economy Changes
        Added Remove Name and Remove Paint features.
        Achievement items and store promotion items are now usable in crafting.
        Gifted items are now craftable and tradable.
        Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
        Community, Self-Made, and Valve items are not tradable or usable in crafting.
        Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
        Item Changes
        The TF badge on the Glengarry Bonnet is no longer team colored.
        Restored the missing PDA2 Slot Token.
        Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
        Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
        The Earbuds are now nameable.
        Duel fixes:
        Fixed Dueling badges using the wrong texture.
        Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
        During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
        The following hats now allow the paint to affect their color more (colors should not be washed out):
        The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
        Dueling Mini-Game now drops with 5 uses.
        Weapon Changes
        The Battalion's Backup no longer gives rage for falling damage.
        The Shortstop is now affected by tf_use_fixed_weaponspreads.
        The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
        Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
        Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
        The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
        The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
        The Sydney Sleeper no longer penetrates targets.
        The Sydney Sleeper no longer randomly crits.
        Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

        Counter-Strike: Source
        Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
        Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
        Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
        Crosshairs now have customizable size, thickness, and color:
        cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
        cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
        The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
        Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
        The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
        Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
        Fixed inverted translucency preview on crosshair configuration panel.
        Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
        Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
        Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
        Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
        Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
        Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
        Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
        Fixed FoV on wide-screen display modes.
        Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
        Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
        Bomb icon now has priority over dominated/dominating icon on scoreboard.
        Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
        Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
        The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
        Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
        Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
        Fixed cases where flashbang was not visible but still blinded the player.
        Reduced blindness amount when looking away from a flashbang.
        Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
        Fixed crash in custom maps using the trigger_camera entity.
        Share:
        30 Sep 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added the Mann-conomy.
        Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
        Added the Mann Co. Store & Catalog.
        Added Trading.
        Added Item customization.
        Additional TF2 features
        Added new auto-team-scramble system:
        Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
        Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
        Updated how Spy disguise targets are selected to more randomly distribute the selections
        Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
        Server browser tweaks
        It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
        The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
        Achievement tuning
        Demoman achievement "The Stickening" changed to 3 from 5.
        Heavy achievement "Krazy Ivan" changed to 50 from 100.
        Medic achievement "Consultation" changed to 3 from 5.
        Medic achievement "Peer Review" changed to 10 from 50.
        Medic achievement "Placebo Effect" changed to 2 from from 5.
        Medic achievement "FYI I am A Medic" changed to 1 from 5.
        Medic achievement "Family Practice" changed to 5 from 10.
        Soldier achievement "Geneva Contravention" changed to 3 from 5.
        Scout achievement "Strike Zone" now counts assists.
        Scout achievements "Fall Classic" and "Foul Territory" are fixed.

        Engine (CS:S, DoD:S, TF2, HL2M)
        Added sv_alltalk to the list of convars that are checked for the sv_tags list.
        Fixed a model instance crash.
        Removed engine ConVar "r_ForceRestore"

        Other Games
        Half-Life 2: Deathmatch
        Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
        Share:
        21 Sep 2010
        Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine Changes (CS:S, DoD:S, TF2)
        Optimizations to multi-core rendering
        Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
        Fixed an exploit that allowed people to send fake VAC messages to clients
        Share:
        10 Sep 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine (CS:S, DoD:S, TF2)
        Fixed clients locking up while attempting to load the game and re-enabled signature checking

        Team Fortress 2
        Fixed a case where some items would display an empty string for their name
        Share:
        9 Sep 2010
        Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine Changes (CS:S, DoD:S, TF2)
        Disabled signature checking to determine if it's the source of some reported launch issues
        Share:
        8 Sep 2010
        Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine Changes (CS:S, DoD:S, TF2)
        Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
        Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

        Counter-Strike: Source
        Fixed crash in custom maps using the trigger_camera entity.

        Team Fortress 2
        Fixed another bug in the Steamworks internal stats reporting.
        Updated the localization files.
        Share:
        2 Sep 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine (CS:S, DoD:S, TF2)
        Fixed a server crash caused by spamming the server with invalid rcon passwords

        Team Fortress 2
        Fixed a bug in the Steamworks internal stats reporting
        Share:
        1 Sep 2010
        Counter-Strike: Source and Team Fortress 2 Updates Released
        Product Update - Valve
        Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine Changes (CS:S, DoD:S, TF2)
        Fixed a case where servers would lock-up while writing .dmp files

        Counter-Strike: Source
        Fixed some minor smoke grenade bugs

        Team Fortress 2
        Fixed a bug in the Steamworks internal stats reporting
        Share:
        30 Aug 2010
        Counter-Strike: Source Update Released
        Product Update - Valve
        Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine ( TF2, DoD:S, CS:S )
        Fixed hang when typing "map" twice in the console

        Counter-Strike: Source
        Smoke Grenades
        Made them bloom faster
        Made them more opaque
        Fixed "one way" smoke
        Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
        Share:
        27 Aug 2010
        Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine Changes (CS:S, DoD:S, TF2)
        Fixed a crash on startup with some video drivers
        Fixed a bug where the speaker config would be lost on Windows Vista / 7
        Fixed a case where alt-tab would stop rendering models
        Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
        Made disconnect messages wrap so they don’t get truncated
        Made kick / disconnect messages more legible

        Counter-Strike: Source
        Fixed a memory leak in the dedicated server
        Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
        Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
        Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
        Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
        Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
        Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
        Fixed an issue that could cause KeyHintText to generate junk characters
        Prevented ragdoll spasm that could occur when using the jointeam command
        Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
        Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
        Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
        Fixed mp_restartgame so that it resets MVPs as well as score and deaths
        Removed fun fact from achievements summary screen and associated playerblotter functionality
        Throttled warning messages for disabled achievements to no more than once every 60 seconds
        Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
        Fixed lock radar rotation option in the GUI. Setting this option now works
        Fixed a potential crash with custom huds
        Fixed a bug in walk prediction

        Team Fortress 2
        Fixed a bug in the Steamworks stats reporting
        Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
        Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
        Fixed a memory leak in the dedicated server
        Share:
        21 Aug 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon
        Share:
        17 Aug 2010
        Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Source Engine Changes (CS:S, DoD:S, TF2)
        The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
        Fixed clients being able to connect to servers with spoofed SteamIDs.
        Fixed a bug where some video configurations could get reset by restarting the engine.
        Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
        Fixed a case of uneven performance on multicore machines.
        Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
        Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
        Audio fixes:
        Reduced overlap in the sound timing code.
        Fixed a case where audio could skip.
        Fixed voice communication getting corrupted while playing on a Mac.
        sv_pure 2 now protects the game_sounds files in the scripts directory.

        Counter-Strike Source
        Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
        Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
        Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
        Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
        Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
        Gave chat interface priority over scoreboard to reduce conflict between the two.
        Increased size of HUD icons.
        Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
        Made the message of the day screen dismissible by hitting ENTER.
        Fixed servers not being able to set sv_hudhint_sound.
        Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
        Stats:
        Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
        Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
        Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
        Improved the font on the achievement toast.
        Community Requests:
        Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
        De_dust and De_dust2 updated.
        Fixed several exploits.
        Fixed collisions on crenellation and domes.
        Fixed minor visual glitches.
        Adjusted HDR settings.
        Removed dust clouds.
        Added console variable cl_hudhint_sound.

        Team Fortress 2
        Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
        Added missing Mac intro movie for cp_coldfront.
        Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
        Fixed servers trying to validate backpack positions in inventories.
        Fixed clients validating inventories other than their own.
        Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
        Fixed players not always getting "recent damager" credit for player suicides.
        Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
        Updated Engineer startup music.
        Updated localization files.
        Updated Pl_ThunderMountain
        Clipped off sticky outcrops for smoother movement
        Clipped various exploit ledges
        Increased environment ambient exterior light level
        Stage 1
        Fixed hole in respawn room brushes in RED spawn
        Shifted respawn times to favor BLU by two seconds
        Stage 3
        Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
        Removed embedded displacement (building B interior roof)
        Removed rogue clip brush from building A balcony
        Updated Plr_Hightower
        Fixed players building in the RED spawn room.
        Fixed players building on the back window decks of the barns.
        Fixed players getting on the satellite dish platform.
        Fixed players building on the elevators.
        Reduced the ammo packs in the barns down to small ammo packs.
        Increased the hill speed modifier to 1.2 (up from .95)
        Fixed explosion particle effects playing in the skybox.
        Mine cart "window" collision fixed.
        Upped Scout-loop health to large.
        Updated Pl_Upward
        Fixed respawnroom entities not reaching the floor of split-level spawns
        Fixed griefable fence facing BLU spawn near RED base
        Added BLU high flanking route at RED base
        Added health & ammo along BLU flanking route at RED base
        Sealed BLU base left exit with block bullets brushes
        Extended clip between C and BLU spawn to prevent sticky jump spawn camping
        Fixed non-clipped non-solid railing in RED base
        Fixed kill brush in middle spawn not extending to the ceiling
        Put a block bullets brush on grate below middle spawn
        Fixed some high micro-ledges accessible to sticky-jumpers
        Community Request
        Added "item_pickup" game event for ammo/health packs.
        Share:
        21 Jul 2010
        Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Server Browser
        Fixed the server browser not saving filter settings properly

        Team Fortress 2
        Fixed a speed exploit related to benchmarks
        Fixed Parasite hat not being posed correctly on class loadout panels
        Fixed a level change crash
        Share:
        20 Jul 2010
        Team Fortress 2 Updates Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com...)
        Fixed a client crash when opening the backpack while running in a language other than English.
        Fixed not being able to pick-up buildings in Arena mode.
        Fixed an exploit that allowed team kills with Wrangled sentries.
        Fixed a bug where teleporters could be given more than their normal amount of health.
        Fixed old demos with different data tables thinking the SourceTV player entity was burning.
        TF Bot Changes
        Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
        Fixed Engineer bot infinite build-destroy behavior loop regression
        Fixed Medic bots losing their charge if they touch a resupply cabinet
        Fixed a crash due to having multiple types of bot systems running in-game simultaneously
        Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
        Bots no longer consider sapped sentries a dangerous threat
        Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
        Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
        Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
        Share:
        15 Jul 2010
        Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Tuned thread initialization to improve performance on CPUs with more than four cores

        Counter-Strike: Source
        Fixed leftover shadows when ragdoll physics are disabled
        Added stats gathering to track client and server performance
        Added instrumentation to help debug network issues
        Disabled some unsupported threading convars
        Share:
        14 Jul 2010
        Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

        Team Fortress 2
        Updated CP_Coldfront
        Added map to the default mapcycle and motd files.
        Fixed a server crash issue related to increased maxplayer servers.
        Fixed a couple Engineer building exploits.
        Updated the localization files.
        Improved the performance of the critboost particle effect.
        Fixed a server crash related to carrying buildings at round start.
        Fixed players picking up buildings before a round has started.
        Fixed an exploit where Engineers could create level 3 mini-sentries.
        Share:
        10 Jul 2010
        Team Fortress 2 Updates Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
        Fixed a bug that allowed sapped buildings to be picked up by the Engineer
        Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
        Fixed a bug where players would go into reference poses when switching classes while carrying a building.
        Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
        The amount of revenge crits a player can have at one time is now capped at 35.
        The Wrangler no longer shows the shotgun's ammo count.
        Engineers can no longer pick up buildings while stunned or in loser state.
        Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
        Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
        The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
        Fixed a crash in the control point progress bar.
        Fixed a server crash in the player death code, related to building carrying.
        Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
        Achievement fixes:
        The "Rio Grind" achievement limit is now correctly set to 50.
        Fixed a typo in Six-String Stinger achievement name.
        Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
        Fixed getting the Six-String Stinger achievement without playing the guitar.
        Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
        Missed notes from yesterday's release:
        New response rules and sounds added for some classes
        Share:
        9 Jul 2010
        Team Fortress 2 Updates Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed missing class descriptions on the class menu blackboard.
        Fixed a server crash related to carrying buildings.
        Fixed a HUD element issue in DX8.
        Share:
        9 Jul 2010
        Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
        Product Update - Valve
        Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Fixed client crash related flashlight usage.
        Fixed several issues related to alt-tabbing (invisible players, etc).

        Team Fortress 2
        Added The Frontier Justice.
        Added The Wrangler.
        Added The Gunslinger.
        Added The Southern Hospitality.
        Added 35 Engineer achievements.
        Engineers can now pickup & move their buildings.
        Added Engineer main menu music.
        Added 4 new maps:
        Thunder Mountain, a 3 stage Payload map.
        Hightower, a Payload Race map.
        Upward, a Payload map.
        ColdFront, a community built Capture Point map.
        Item tuning:
        The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
        The Gunboats now reduce self-damage by 60% (was 75%)
        The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
        Added better feedback sound for Pyros on when their flamethrower is doing damage.
        Fixed blood effect on bleeding player.
        Added a glow effect to Payload carts.
        Added Romanian language support.
        Share:
        7 Jul 2010
        Counter-Strike: Source and Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Counter-Strike: Source
        Fixed incorrect stat collection by forcing all dedicated servers to update to the new version.

        Team Fortress 2
        Fixed a Mac client crash that occurs when joining a server
        Share:
        2 Jul 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Server Browser
        Server browser now starts centered onscreen when it opens up.
        Filter panel now starts expanded, instead of hidden.
        Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
        Added a "max player count" filter setting.
        Renamed quick list checkbox from "Show Map List" to "Simplified List".
        Mouseover the checkbox now explains the simplified list in the status bar.
        Quicklist now shows the number of other servers running each map.
        Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

        Team Fortress 2
        Added missing earbud particles for DX8 players.
        Added new ConVar mp_windifference_min to be used with mp_windifference.
        Added Engineer to the list of classes that can equip Max's Pistol.
        Rebuilt sound cache files that were out of date.
        Source TV:
        Fixed unlockable items not being visible.
        Stopped "player is carrying X" messages looping forever.
        Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
        Changed in-game button colors to be less eyepoppingly bright.
        Improved Steam Web APIs for TF2 items (see http://www.teamfortress.c...)

        Engine
        Fixed some graphical issues when alt-tabbing during a game.
        Fixed bullet penetration problems with Linux dedicated server.
        Removed an exploit that allowed people to change their names to something other than their Steam profile name
        Share:
        17 Jun 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Fixed crash in SourceTV relay

        Team Fortress 2
        Fixed blood splashes not appearing on bullet hits
        Fixed Achievement dialog text being cut off for certain resolutions
        TFBot Changes
        Medics now respond when nearby humans call for Medic
        If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge
        Share:
        15 Jun 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed client crash when rendering model panels
        Fixed client crash when rendering text strings
        Fixed client crash in the main menu
        Fixed server crash related to bots and health kits
        Share:
        12 Jun 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Fixed a crash related to model caches.
        Fixed a crash related to empty proxy files.
        Fixed a rare crash involving corrupted voice-comm playback.

        Team Fortress 2
        Fixed some issues with the community submitted tips.
        Fixed a case where servers could get stuck in an infinite loop while spawning bots.
        Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
        Fixed a potential crash in the HUD during startup.
        Fixed a level change crash related to Bot navigation meshes.
        Disabled quickswitch UI in training to reduce confusion.
        The Demoman's battleaxe now sounds like a sword.

        Missed a note from yesterday:
        The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
        Share:
        11 Jun 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed training servers showing up in the server browser for other users
        Fixed a crash related to level changes while playing a game with bots
        Fixed a potential crash on startup
        Remove debug "crash" command on dedicated servers
        Share:
        10 Jun 2010
        Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
        Product Update - Valve
        Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Made several changes that improve stability for clients running low on addressable memory.
        Changed all HTML controls to use Webkit for the rendering engine.

        Team Fortress 2
        Added Mac support.
        Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
        Added Training, with support for General gameplay & Soldier class training for now.
        Added Offline Practice mode, with support for KOTH maps and Dustbowl.
        The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
        Added community submitted gameplay tips
        Community Requests:
        Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
        Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
        Added "ExtinguishPlayer" input to tf_player for map makers.

        Counter-Strike: Source Beta
        Fixed "wade" water sound not playing correctly on maps like Chateau.
        Updated the scoreboard:
        Fixed to scale correctly in 5:4 resolution.
        Fixed so it can be closed during intermission
        Reduced font size to accommodate seeing 16 players per side.
        Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
        Fixed issue with round end panel blocking the view of the game.
        Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
        Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
        Fixed mapcycle.txt skipping over several entries in the list.
        Fixed console warnings about missing materials.
        Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
        Fixed issue that made the FINISHER achievement impossible to get.
        Fixed ai_test_los crashing the server.
        Fixed the chat window so it no longer renders over scoreboard.
        Fixed MVPs not being cleared when sv_nomvp is set to 1.
        Marked mat_showlowresimage as a cheat command.
        Updated several strings to be gender neutral.
        The large radar is now disabled when freeze cam is active.
        Achievements dialog changes:
        Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
        The Achievements dialog is now closed if you have it open and switch to a lower resolution.
        Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
        Added a priority order for displaying win conditions when multiple win conditions are set.
        If timelimit exists and is not 0, then show timelimit.
        If timelimit does not exist, show maxrounds if not 0.
        If both timelimit and maxrounds are 0, show winlimit.
        If timelimit, maxrounds, and winlimit are all 0, show nothing.
        Share:
        28 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed the community submitted deathnotice icons for the community submitted weapons
        Share:
        27 May 2010
        Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
        Product Update - Valve
        Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        GameUI
        Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

        Server Browser
        Fixed a crash caused by leaving the server browser open while playing.

        Engine
        Added client/server version check on client connect.
        Fixed a crash caused by hitting ctrl-alt-del while playing.

        Counter-Strike: Source Beta
        Added sv_disablefreezecam cvar to turn off the freezecam on a server.
        Added sv_nonemesis cvar to turn off domination/revenge on a server.
        Added sv_nomvp cvar to turn off MVP stars on a server.
        Added sv_nostats cvar to turn off stats on a server.
        Added avatar images to the scoreboards.
        Added stats report to scoreboard to show whether a server has stats enabled or not.
        Fixed achievement tab so it now updates at the time you earn an achievement.
        Fixed bug causing achievements to be listed as earned in July 2009.
        Fixed issue where you couldn’t chat during intermission.
        Fixed player stutter while moving in water.
        Fixed player stutter when running into other players.
        Fixed issue that caused footsteps to play when walking.
        Fixed miscellaneous consistency, spelling and grammatical errors in the string tables.
        Fixed grenade velocity problems.
        Updated a few audio effects.
        Updated scoreboard
        Changed layout to make it more readable.
        Changed scoreboard opacity to make the action behind it more readable.
        Supports Unicode and lowercase letters.
        Grayed out the names of dead players.

        Team Fortress 2
        Added community submitted deathnotice icons for the community submitted weapons.
        Changed the deathnotice text color to use black instead of white when the local player is involved.
        Fixed domination/revenge messages not using team colors for the player names.
        Fixed an issue where sequences with an activity weight of 0 never get selected.
        Updated Koth_Nucleus:
        Changed side spawn exits to prevent sniping from inside the spawn door.
        Fixed graphical glitch on platform floor.
        Fixed blue-colored models in RED area.
        Updated Tc_Hydro:
        Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
        Fixed various nobuild and playerclip issues reported by the community.
        Removed logic that reduced spawn times based on roundtime.
        Share:
        21 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Moved the "Whiskered Gentleman" to the Misc loadout slot
        Share:
        21 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added new community weapons and hats
        Updated CP_Gorge
        Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
        More clip work and model collision work based on community feedback.
        Fixed BLU forward spawn door appearing through roof.
        Updated PLR_Pipeline
        Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
        Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
        Fixed rare cases where stage would break when cart had no nearby capper(s).
        Fixed carts not always moving to their starting locations correctly.
        Fixed respawn times in Stage 3 not being set to the proper values.
        Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
        Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesof... for info)
        Share:
        20 May 2010
        Team Fortress 2 and Counter-Strike: Source Beta Update Released
        Product Update - Valve
        Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Improved crash reporting system to enable more detailed crash reports
        Fixed a client crash caused by a buffer overflow while processing temp entities

        Counter-Strike: Source Beta
        Fixed not being able to add bots to the game using the Create Server dialog
        Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
        Fixed several rubberbanding/stuttering issues with objects and players
        Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
        Fixed bloom problems
        Fixed a server crash caused by malformed client autobuy string
        Fixed developer console output being on by default
        Fixed "Report Bug" in the main menu not working
        Fixed the missing icon for the desktop shortcut
        Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
        Fixed the clock image in the spectator HUD being clipped

        Team Fortress 2
        Fixed a case where the Spy could start taunting and cloak at the same time
        Flamethrower changes
        Increased base damage 10%
        Afterburn duration increased (from 6 to 10)
        Flares that hit a burning player at mid-to-long range will crit
        Reduced Backburner damage bonus from 20% to 15%
        Share:
        13 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Linux Dedicated Server
        Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.

        Engine
        Fixed the startmovie command not using the codec dialog.

        Team Fortress 2
        Fixed dropped weapons and ammo kits not being affected by explosions.
        Adding missing "+lookup" and "+lookdown" keybind options.
        Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.
        Share:
        11 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed a missing localization string
        Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses
        Share:
        8 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed players seeing cloaked Spies when they should be fully cloaked
        Updated the Homewrecker
        It now damages enemy sappers on friendly buildings
        Fixed items not displaying correctly while playing back a demo
        Badge hire dates now display the time in GMT
        Share:
        6 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Mann Co. badges updated
        Added new "Primeval Warrior" employee badge
        Moved badges start date to the official TF2 release date of October 10th, 2007
        Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
        Adjusted existing badges based on the new start date
        Fixed player avatars being squashed in the Arena win panel
        Fixed a client crash caused by players calling for a Medic
        Fixed a server crash caused by receiving invalid data in player commands
        Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
        Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
        Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
        Prevented custom models from showing domination particles in PropHunt
        Share:
        1 May 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added further PropHunt mode support
        Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
        Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
        Fixed the Engineer being able to build more than 1 of each type of building
        Fixed old Engineer build keybinds not working with the new system
        Fixed a client crash on shutdown
        Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
        Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
        Share:
        30 Apr 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Fixed several issues with the Source SDK
        Added new items to commemorate our 119th (or so) update
        Scout's "Retire the Runner" achievement updated to be
        "Kill a Scout while they are under the effect of Crit-a-Cola."
        Added a 20% damage bonus to The Backburner.
        Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
        Fixed the teleporter exit using the wrong particle effect.
        Fixed HUD damage indicators not appearing.
        Fixed Teleporters not reverting to level 1 when their other side is destroyed.
        Fixed receiving damage not causing view-kicks on players.
        Fixed Engineers & Spies being able to circumvent build restrictions.
        Fixed Server Browser not saving filter settings properly.
        Fixed a client crash in the targetID on clients running custom HUDs
        Share:
        28 Apr 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added new community map cp_freight
        Added missing physics models for several items
        Added jiggle bones to the Sam & Max items, and The Buff Banner
        Added Crit-a-Cola

        Dedicated Server
        Linux optimizations.
        Fixed Linux servers not relisting correctly after a master server restart
        Fixed a case where servers could have "ghost" players consuming player slots

        Engine
        Marked the "snd_show" convar as a cheat

        Gameplay Changes
        Pyro changes
        Flamethrower direct damage reduced 20%.
        Burn duration reduced (10 -> 6 seconds).
        Airblast re-fire delay reduced by 25%.
        Airblast ammo usage reduced by 20%.
        All reflected rockets/grenades/arrows now mini-crit.
        Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
        Heavy changes
        Minigun spin-up/down time reduced by 25%
        Minigun firing movement speed increased to just under half-normal (from 80 to 110).
        Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
        Bonk! changes
        Post-use movement penalty removed.
        Now has a re-use cooldown time, like The Sandman.
        The Chargin' Target changes
        Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
        Capped the turn rate from +left and +right while charging.
        The Huntsman changes
        Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
        Bow can now be lowered without losing the lit arrow.
        Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
        Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
        Backpack changes
        Moved Crafting button out to the root class/backpack selection panel.
        Dragging and dropping items in your backpack now makes appropriate sounds.
        Bot changes
        Bots don't retreat to gather health as readily if they are in combat.
        Bots no longer retreat when moving to block a point capture.
        Bots should now equip an appropriate combat weapon and fight while moving to collect health.
        Bots who are roaming the map and hunting now chase down their victims, following them around corners.
        Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
        Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
        Added a few more bot names from community suggestions.
        Fixed a behavior loop with Engineer metal gathering.
        The Sandman change
        Added a slight speed reduction to stunned players.
        Community requests
        Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
        log_verbose_enable default: 0
        log_verbose_interval default: 3 secs
        "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

        Bug Fixes
        Fixed an case where The Gunboats didn’t apply their damage reduction properly.
        The amount count in the HUD now flashes red when you’re low on ammo.
        Extinguishing a burning teammate now earns a full bonus point (was half a point).
        Fixed a permanent overheal exploit involving dispensers.
        Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
        Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
        Fixed a client crash that could result from players with arrows embedded in them.
        Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
        Added missing map prefixes to server browser game types.
        Killing yourself with your own sentry no longer increments the sentry's kill counter.
        Fixed dropped hats sometimes having the wrong team color.
        Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
        Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
        Fixed Spies disguised as Medics hearing the autocaller sound.
        Share:
        15 Apr 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added Sam & Max items
        Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
        Reduced the damage bonus the Equalizer receives as the player loses health
        The speed boost was not changed
        Community Request
        Added a flag to info_particle_system to mark particle systems as "weather" effects
        Share:
        19 Mar 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Updated the new community-built hats so they can be crafted
        Updated the Camera Beard and Medic Mask so they can be crafted as hats
        Share:
        18 Mar 2010
        Team Fortress 2 Update Released
        Product Update - Valve
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Team Fortress 2
        Added items submitted to the Contribute! site by members of the community
        Submit your own creations! http://www.teamfortress.c...
        Share:
        24 Feb 2010
        Team Fortress 2 Update Released
        Product Update - Jason Ruymen
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Fixed servers with bots reporting incorrect player numbers

        Team Fortress 2
        Fixed pipebombs not colliding correctly with players
        Share:
        23 Feb 2010
        Team Fortress 2 Update Released
        Product Update - Jason Ruymen
        Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

        Engine
        Fixed servers being inappropriately delisted from the master server

        Team Fortress 2
        Updated CTF_Doublecross
        Improved clipping to prevent
      • Von Hackman Software-Overclocker(in)
        Und trotzdem wollen sie den ab-18-Versand berechnen
      • Von b0s PCGH-Community-Veteran(in)
      • Von mrnils253 PC-Selbstbauer(in)
        Ich hoffe mal da ich liebend gern immer noch was im regal stehen hab als nur nen code
      • Von Soulja110 Freizeitschrauber(in)
        Zitat von mrnils253
        Kommt das denn auf nem Datenträger raus oder nur als DL ?
        datenträger auf keinen fall. aber ich glaub man kanns auch im handel kaufen, ist dann halt nur der code in der hülle.
  • Print / Abo
    Apps
    PC Games Hardware 01/2017 PC Games 12/2016 PC Games MMore 01/2016 play³ 01/2017 Games Aktuell 12/2016 buffed 12/2016 XBG Games 11/2016
    PCGH Magazin 01/2017 PC Games 12/2016 PC Games MMORE Computec Kiosk On the Run! Birdies Run
article
798152
Battlefield 3
Flammenwerfer entzündet auch Vegetation
Im kommenden Vietnam-Add-On von Battlefield Bad Company 2 wird die Waffenauswahl auch einen Flammenwerfer beinhalten. Dieser kann auch als Upgrade für Panzer genutzt werden, der Flammenwerfer wird dann als Sekundärfeuer eingesetzt. Wer vom Flammenwerfer getroffen wurde, kann sich mit einem Sprung ins Wasser retten.
http://www.pcgameshardware.de/Battlefield-3-Spiel-18708/News/Flammenwerfer-entzuendet-auch-Vegetation-798152/
08.11.2010
http://www.pcgameshardware.de/screenshots/medium/2010/11/bad_company_2_vietnam__005_.jpg
battlefield bad company 2,dice,ea electronic arts,battlefield 3
news