Assassin’s Creed 2 at 5760 x 1200 pixels – only anamorphic widescreen support?
Assassin's Creed 2 running at 5760 x 1200 pixels on three displays. PC Games Hardware took a look at the screen resolutions natively supported by the game and checked the widescreen support.
The second part of the Assassin's Creed series is going to be released for PC, PS3 and Xbox 360 in early March. PC Games Hardware already delivered technical information from an interview with the 3D Lead Programmer David Champagne and a high-res screenshot wallpaper download. Now we took a closer look at the different screen resolutions offered of our Assassin's Creed 2 review code.
As you can see on our comparison screenshots below the developers integrated an pillar box widescreen support. This means at a 16:9 resolution the whole screen is used and other aspect ratios are created by using pillar boxes. Thus the displayed image is not changed and the player always has the same field of view.
Our review code of Assassin's Creed 2 natively supports surround gaming resolutions like they are possible with Ati Eyefinity, too, but given the widescreen realization integrated by Ubisoft you will have big pillar boxes on the left and right side. Of course this could change with the final version of the game, but since Assassin's Creed 1 also used this method, it is unlikely that the developers will change the engine basics at the current stage of production.
In our gallery below you can find downsized versions of several screenshots that we have taken on three displays with an overall resolution of 5760 x 1200 pixels. We also applied maximal in-game details including anti-aliasing.