Gothic 4 Arcania uses Nvidia Physx - no one-sided preferences
Nvidia's Physx apparently becomes more and more popular. A Jowood Community Manager wrote that Gothic 4 Arcania won't use Havok but Physx. But currently there are no one-sided optimizations planned.
In December Jowood Community Manager ‘Megalomanic' already said during a Question and Answer event in the forum of worldofplayers.de that Arcania - A Gothic Tale will utilize Nvidia's Physx for physics calculations. Now he dispelled the doubts of users who feared that owners of Radeon graphics cards, which don't support the technology on their GPU, might have a disadvantage.
According to his post in the official Jowood forum there aren't any plans to make manufacturer related optimizations at the moment. Since Physx actually would be just a physics engine and thus just code algorithms which are used to calculate the physics effects, it is possible to optimize those calculations on Nvidia graphics cards. Megalomanic also says this would be common practice in matters of graphics, too. But as Physx is regarded, the developers are currently not planning optimizations for any manufacturer.
From the answer to the question if support for DirectX 11 is planned one might also be able to receive an answer for the decision for Physx and against Havok. The killer-feature of DirectX 11 is supposed to be Multithreaded Rendering (MTR) and besides that there would be just some graphics gimmicks. But MTR would require fundamental adjustments in the engine and would also deliver a benefit for the PC only. Instead the developers rather want to focus on the gameplay since the technology is good already.
The option to port the game to consoles like microsoft's Xbox 360 or Sony's Playstation 3 could also be a reason why Spellbound decided to favor Physx.
What do you think? Could Arcania become reason for disputes like Batman: Arkham Asylum? Or will Jowood/Spellbound stay with CPU calculated Physx? Give your opinion in the comments.
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